Allows a touch drag to be detected.
View code on GitHub
Inheritance Hierarchy
DeltaEngine.Entities Entity
DeltaEngine.Commands Trigger
DeltaEngine.Commands InputTrigger
DeltaEngine.Commands DragTrigger
DeltaEngine.Input TouchDragTrigger
Namespace: DeltaEngine.Input
Assembly: DeltaEngine.Input (in DeltaEngine.Input.dll) Version: 1.1.1.0 (1.1.1)
Syntax
The TouchDragTrigger type exposes the following members.
Constructors
Name | Description | |
---|---|---|
![]() | TouchDragTrigger(Dictionary String, String ) | Initializes a new instance of the TouchDragTrigger class |
![]() | TouchDragTrigger(DragDirection) | Initializes a new instance of the TouchDragTrigger class |
Methods
Name | Description | |
---|---|---|
![]() | Add T | (Inherited from Entity.) |
![]() | AddTag | (Inherited from Entity.) |
![]() | ClearTags | (Inherited from Entity.) |
![]() | Contains T | (Inherited from Entity.) |
![]() | ContainsBehavior T | (Inherited from Entity.) |
![]() | ContainsTag | (Inherited from Entity.) |
![]() | Deactivate | (Inherited from Entity.) |
![]() | Dispose | (Inherited from Entity.) |
![]() | Get T |
Gets a specific component, derived classes can return faster cached values (e.g. Entity2D)
View code on GitHub (Inherited from Entity.) |
![]() | GetActiveBehaviors | (Inherited from Entity.) |
![]() | GetComponentsForSaving | (Inherited from Entity.) |
![]() | GetOrDefault T | (Inherited from Entity.) |
![]() | GetTags | (Inherited from Entity.) |
![]() | HandleWithTouch | |
![]() | Invoke | (Inherited from Trigger.) |
![]() | IsDragDirectionCorrect | (Inherited from DragTrigger.) |
![]() | Remove T | (Inherited from Entity.) |
![]() | RemoveTag | (Inherited from Entity.) |
![]() | Set | (Inherited from Entity.) |
![]() | SetComponents | (Inherited from Entity.) |
![]() | Start T | (Inherited from Entity.) |
![]() | StartInputDevice | (Overrides InputTrigger StartInputDevice .) |
![]() | Stop T | (Inherited from Entity.) |
![]() | ToString | (Inherited from Entity.) |
![]() | Update | (Inherited from Trigger.) |
Fields
Name | Description | |
---|---|---|
![]() | components | (Inherited from Entity.) |
![]() | Invoked | (Inherited from Trigger.) |
Properties
Name | Description | |
---|---|---|
![]() | Direction | (Inherited from DragTrigger.) |
![]() | DoneDragging | (Inherited from DragTrigger.) |
![]() | IsActive | (Inherited from Entity.) |
![]() | IsPauseable | (Inherited from Trigger.) |
![]() | Movement | (Inherited from DragTrigger.) |
![]() | NumberOfComponents | (Inherited from Entity.) |
![]() | StartPosition | (Inherited from DragTrigger.) |
![]() | UpdatePriority | (Inherited from Entity.) |
![]() | WasInvokedThisTick | (Inherited from Trigger.) |
Remarks
Examples
[Test] public void DragTouchToCreateRectangles() { MouseDragTriggerTests.DragToCreateRectangles(new TouchDragTrigger()); }
[Test, CloseAfterFirstFrame] public void DragTouch() { if (touch == null) return; //ncrunch: no coverage bool isFinished = false; new Command((start, end, done) => isFinished = done).Add(new TouchDragTrigger()); SetTouchState(State.Pressing, Vector2D.Zero); SetTouchState(State.Pressed, Vector2D.One); SetTouchState(State.Releasing, Vector2D.One); Assert.IsTrue(isFinished); }
[Test, CloseAfterFirstFrame] public void IfDistanceIsToSmallNothingWillHappen() { if (touch == null) return; //ncrunch: no coverage bool isFinished = false; new Command((start, end, done) => isFinished = done).Add(new TouchDragTrigger()); SetTouchState(State.Pressing, Vector2D.Zero); SetTouchState(State.Pressed, Vector2D.Zero); SetTouchState(State.Releasing, Vector2D.Zero); Assert.False(isFinished); }
See Also