Allows a simple touch to be detected.
View code on GitHub
Inheritance Hierarchy
DeltaEngine.Entities Entity
DeltaEngine.Commands Trigger
DeltaEngine.Commands InputTrigger
DeltaEngine.Input TouchPressTrigger
Namespace: DeltaEngine.Input
Assembly: DeltaEngine.Input (in DeltaEngine.Input.dll) Version: 1.1.1.0 (1.1.1)
Syntax
The TouchPressTrigger type exposes the following members.
Constructors
Name | Description | |
---|---|---|
![]() | TouchPressTrigger(Dictionary String, String ) | Initializes a new instance of the TouchPressTrigger class |
![]() | TouchPressTrigger(State) | Initializes a new instance of the TouchPressTrigger class |
Methods
Name | Description | |
---|---|---|
![]() | Add T | (Inherited from Entity.) |
![]() | AddTag | (Inherited from Entity.) |
![]() | ClearTags | (Inherited from Entity.) |
![]() | Contains T | (Inherited from Entity.) |
![]() | ContainsBehavior T | (Inherited from Entity.) |
![]() | ContainsTag | (Inherited from Entity.) |
![]() | Deactivate | (Inherited from Entity.) |
![]() | Dispose | (Inherited from Entity.) |
![]() | Get T |
Gets a specific component, derived classes can return faster cached values (e.g. Entity2D)
View code on GitHub (Inherited from Entity.) |
![]() | GetActiveBehaviors | (Inherited from Entity.) |
![]() | GetComponentsForSaving | (Inherited from Entity.) |
![]() | GetOrDefault T | (Inherited from Entity.) |
![]() | GetTags | (Inherited from Entity.) |
![]() | HandleWithTouch | |
![]() | Invoke | (Inherited from Trigger.) |
![]() | Remove T | (Inherited from Entity.) |
![]() | RemoveTag | (Inherited from Entity.) |
![]() | Set | (Inherited from Entity.) |
![]() | SetComponents | (Inherited from Entity.) |
![]() | Start T | (Inherited from Entity.) |
![]() | StartInputDevice | (Overrides InputTrigger StartInputDevice .) |
![]() | Stop T | (Inherited from Entity.) |
![]() | ToString | (Inherited from Entity.) |
![]() | Update | (Inherited from Trigger.) |
Fields
Name | Description | |
---|---|---|
![]() | components | (Inherited from Entity.) |
![]() | Invoked | (Inherited from Trigger.) |
Properties
Name | Description | |
---|---|---|
![]() | IsActive | (Inherited from Entity.) |
![]() | IsPauseable | (Inherited from Trigger.) |
![]() | NumberOfComponents | (Inherited from Entity.) |
![]() | State | |
![]() | UpdatePriority | (Inherited from Entity.) |
![]() | WasInvokedThisTick | (Inherited from Trigger.) |
Remarks
Examples
[Test, Category("Slow")] public void ShowRedCircleOnTouch() { new FontText(Font.Default, "Touch screen to show red circle", Rectangle.One); var ellipse = new Ellipse(new Rectangle(0.1f, 0.1f, 0.1f, 0.1f), Color.Red); new Command(() => ellipse.Center = Vector2D.Half).Add(new TouchPressTrigger(State.Pressed)); new Command(() => ellipse.Center = Vector2D.Zero).Add(new TouchPressTrigger(State.Released)); } //ncrunch: no coverage end
[Test, CloseAfterFirstFrame] public void Create() { var trigger = new TouchPressTrigger(State.Pressed); Assert.AreEqual(State.Pressed, trigger.State); }
[Test, CloseAfterFirstFrame] public void CreateFromAttributes() { var trigger = new TouchPressTrigger(new Dictionary<string, string> { { "State", "Pressed" } });
See Also