Inheritance Hierarchy
DeltaEngine.Entities Entity
DeltaEngine.Commands Trigger
DeltaEngine.Commands InputTrigger
DeltaEngine.Commands DragTrigger
DeltaEngine.Input TouchRotateTrigger
Namespace: DeltaEngine.Input
Assembly: DeltaEngine.Input (in DeltaEngine.Input.dll) Version: 1.1.1.0 (1.1.1)
Syntax
The TouchRotateTrigger type exposes the following members.
Constructors
Name | Description | |
---|---|---|
![]() | TouchRotateTrigger | Initializes a new instance of the TouchRotateTrigger class |
![]() | TouchRotateTrigger(Dictionary String, String ) | Initializes a new instance of the TouchRotateTrigger class |
Methods
Name | Description | |
---|---|---|
![]() | Add T | (Inherited from Entity.) |
![]() | AddTag | (Inherited from Entity.) |
![]() | ClearTags | (Inherited from Entity.) |
![]() | Contains T | (Inherited from Entity.) |
![]() | ContainsBehavior T | (Inherited from Entity.) |
![]() | ContainsTag | (Inherited from Entity.) |
![]() | Deactivate | (Inherited from Entity.) |
![]() | Dispose | (Inherited from Entity.) |
![]() | Get T |
Gets a specific component, derived classes can return faster cached values (e.g. Entity2D)
View code on GitHub (Inherited from Entity.) |
![]() | GetActiveBehaviors | (Inherited from Entity.) |
![]() | GetComponentsForSaving | (Inherited from Entity.) |
![]() | GetOrDefault T | (Inherited from Entity.) |
![]() | GetTags | (Inherited from Entity.) |
![]() | HandleWithTouch | |
![]() | Invoke | (Inherited from Trigger.) |
![]() | IsDragDirectionCorrect | (Inherited from DragTrigger.) |
![]() | Remove T | (Inherited from Entity.) |
![]() | RemoveTag | (Inherited from Entity.) |
![]() | Set | (Inherited from Entity.) |
![]() | SetComponents | (Inherited from Entity.) |
![]() | Start T | (Inherited from Entity.) |
![]() | StartInputDevice | (Overrides InputTrigger StartInputDevice .) |
![]() | Stop T | (Inherited from Entity.) |
![]() | ToString | (Inherited from Entity.) |
![]() | Update | (Inherited from Trigger.) |
Fields
Name | Description | |
---|---|---|
![]() | components | (Inherited from Entity.) |
![]() | Invoked | (Inherited from Trigger.) |
Properties
Name | Description | |
---|---|---|
![]() | Angle | |
![]() | Direction | (Inherited from DragTrigger.) |
![]() | DoneDragging | (Inherited from DragTrigger.) |
![]() | IsActive | (Inherited from Entity.) |
![]() | IsPauseable | (Inherited from Trigger.) |
![]() | Movement | (Inherited from DragTrigger.) |
![]() | NumberOfComponents | (Inherited from Entity.) |
![]() | StartPosition | (Inherited from DragTrigger.) |
![]() | UpdatePriority | (Inherited from Entity.) |
![]() | WasInvokedThisTick | (Inherited from Trigger.) |
Remarks
Examples
[Test] public void ShowRedSquare() { new FontText(Font.Default, "Pinch screen to show red circle", Rectangle.One); var rect = new FilledRect(new Rectangle(0.1f, 0.1f, 0.1f, 0.1f), Color.Red); var trigger = new TouchRotateTrigger(); var touch = Resolve<Touch>(); new Command(() => //ncrunch: no coverage start { rect.Center = touch.GetPosition(0); rect.RotationCenter = rect.Center; rect.Rotation = trigger.Angle; }).Add(trigger); //ncrunch: no coverage end }
[Test, CloseAfterFirstFrame] public void Angle() { var touch = Resolve<Touch>() as MockTouch; if (touch == null) return; //ncrunch: no coverage var trigger = new TouchRotateTrigger(); touch.SetTouchState(0, State.Pressing, new Vector2D(0.5f, 0.1f)); touch.SetTouchState(1, State.Pressed, new Vector2D(0.5f, 0.7f)); touch.Update(new[] { trigger });
[Test, CloseAfterFirstFrame] public void Creation() { Assert.DoesNotThrow(() => new TouchRotateTrigger()); Assert.Throws<TouchRotateTrigger.TouchRotateTriggerHasNoParameters>( () => new TouchRotateTrigger(new Dictionary<string, string> { { "Button", "Left" } })); }
See Also