Defines the transform for each bone of the animation frame.
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Inheritance Hierarchy
DeltaEngine.Rendering3D MeshAnimationFrameData
Namespace: DeltaEngine.Rendering3D
Assembly: DeltaEngine.Rendering3D (in DeltaEngine.Rendering3D.dll) Version: 1.1.1.0 (1.1.1)
Syntax
The MeshAnimationFrameData type exposes the following members.
Constructors
Name | Description | |
---|---|---|
MeshAnimationFrameData | Initializes a new instance of the MeshAnimationFrameData class | |
MeshAnimationFrameData(BinaryReader) | Initializes a new instance of the MeshAnimationFrameData class |
Fields
Name | Description | |
---|---|---|
TransformsOfBones |
See Also