MeshAnimationFrameData ClassDelta Engine Documentation
Defines the transform for each bone of the animation frame. View code on GitHub
Inheritance Hierarchy

System Object
  DeltaEngine.Rendering3D MeshAnimationFrameData

Namespace: DeltaEngine.Rendering3D
Assembly: DeltaEngine.Rendering3D (in DeltaEngine.Rendering3D.dll) Version: 1.1.1.0 (1.1.1)
Syntax

public class MeshAnimationFrameData

The MeshAnimationFrameData type exposes the following members.

Constructors

  NameDescription
Public methodMeshAnimationFrameData 
Initializes a new instance of the MeshAnimationFrameData class
Public methodMeshAnimationFrameData(BinaryReader)
Initializes a new instance of the MeshAnimationFrameData class
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Fields

  NameDescription
Public fieldTransformsOfBones
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See Also