Classes
Class | Description | |
---|---|---|
Batch3D |
For ordered geometry into batches by Shader and BlendMode, allows for more efficient rendering.
View code on GitHub | |
BatchRenderer3D | ||
BatchRenderer3D BatchRenderer3DCannotBeUsedToRender2D | ||
Billboard |
A quad mesh that always has a fixed orientation with respect to the camera
View code on GitHub | |
Entity3D |
Base entity for 3D objects. Usually used in Meshes or Models, both normally Actors.
View code on GitHub | |
Entity3D CameraWasNotInitializedFor3D | ||
HierarchyEntity3D | ||
Mesh |
3D geometry with material information ready to be rendered in a scene
View code on GitHub | |
MeshAnimation |
Consists of a number of frames of animation. Defaults to 30fps
View code on GitHub | |
MeshAnimation MeshAnimationData | ||
MeshAnimationCreationData |
For creating MeshAnimations without loading through the content system
View code on GitHub | |
MeshAnimationFrameData |
Defines the transform for each bone of the animation frame.
View code on GitHub | |
Model |
Collection of static meshes to be rendered, makes it easier rendering complex things like
Levels, 3D Models with animation and collections of meshes. Should be combined with Actor.
View code on GitHub | |
ModelData |
Collections of meshes to be rendered which can be animated
View code on GitHub | |
ModelData NoMeshesGivenNeedAtLeastOne | ||
ModelRenderer | ||
PlaneQuad |
Textured rectangular mesh
View code on GitHub |
Enumerations
Enumeration | Description | |
---|---|---|
BillboardMode |
Specifies how Billboards are calculated, especially used for particles
View code on GitHub |