Inheritance Hierarchy
DeltaEngine.Content ContentData
DeltaEngine.Scenes Scene
FindTheWord GameScreen
Namespace: FindTheWord
Assembly: FindTheWord (in FindTheWord.exe) Version: 1.1.1.0 (1.1.1)
Syntax
The GameScreen type exposes the following members.
Constructors
Name | Description | |
---|---|---|
GameScreen | Initializes a new instance of the GameScreen class |
Methods
Name | Description | |
---|---|---|
Add(Entity2D) | (Inherited from Scene.) | |
Add(IEnumerable Entity2D ) | (Inherited from Scene.) | |
AddControlToScene | (Inherited from Scene.) | |
Clear | (Overrides Scene Clear .) | |
CompleteLevel | ||
CreateDefault | (Inherited from ContentData.) | |
Dispose | (Inherited from ContentData.) | |
DisposeData | (Inherited from Scene.) | |
FadeIn | ||
Hide | ||
InternalCreateDefault | (Inherited from ContentData.) | |
LoadData | (Inherited from Scene.) | |
LoadFromFile | (Inherited from Scene.) | |
OnDisplayCharButtonClicked | ||
OnSolutionCharButtonClicked | ||
Remove | (Inherited from Scene.) | |
SetQuadraticBackground(String) | (Inherited from Scene.) | |
SetQuadraticBackground(Material) | (Inherited from Scene.) | |
SetViewportBackground(String) | (Inherited from Scene.) | |
SetViewportBackground(Material) | (Inherited from Scene.) | |
Show | (Inherited from Scene.) | |
StartNextLevel | ||
ToBackground | (Inherited from Scene.) | |
ToForeground | (Inherited from Scene.) | |
ToString | (Inherited from ContentData.) |
Fields
Name | Description | |
---|---|---|
background | (Inherited from Scene.) | |
ContentChanged | (Inherited from ContentData.) |
Properties
Name | Description | |
---|---|---|
AllowCreationIfContentNotFound | (Inherited from ContentData.) | |
Controls | (Inherited from Scene.) | |
DrawArea | (Inherited from Scene.) | |
IsDisposed | (Inherited from ContentData.) | |
MetaData | (Inherited from ContentData.) | |
Name | (Inherited from ContentData.) |
Remarks
Examples
[Test, Ignore] public void ShowScreen() { Resolve<Window>().ViewportPixelSize = new Size(1280, 800); var screen = new GameScreen(); screen.FadeIn(); screen.StartNextLevel(); }
See Also