Namespace: AsteroidsAssembly: Asteroids (in Asteroids.exe) Version: 1.1.1.0 (1.1.1)
public void CreateAsteroidsAtPosition(
Vector2D position,
int sizeMod = 1,
int howMany = 2
)
public void CreateAsteroidsAtPosition(
Vector2D position,
int sizeMod = 1,
int howMany = 2
)
Public Sub CreateAsteroidsAtPosition (
position As Vector2D,
Optional sizeMod As Integer = 1,
Optional howMany As Integer = 2
)
Public Sub CreateAsteroidsAtPosition (
position As Vector2D,
Optional sizeMod As Integer = 1,
Optional howMany As Integer = 2
)
public:
void CreateAsteroidsAtPosition(
Vector2D position,
int sizeMod = 1,
int howMany = 2
)
public:
void CreateAsteroidsAtPosition(
Vector2D position,
int sizeMod = 1,
int howMany = 2
)
member CreateAsteroidsAtPosition :
position : Vector2D *
?sizeMod : int *
?howMany : int
(* Defaults:
let _sizeMod = defaultArg sizeMod 1
let _howMany = defaultArg howMany 2
*)
-> unit
member CreateAsteroidsAtPosition :
position : Vector2D *
?sizeMod : int *
?howMany : int
(* Defaults:
let _sizeMod = defaultArg sizeMod 1
let _howMany = defaultArg howMany 2
*)
-> unit