Inheritance Hierarchy
DeltaEngine.Entities Entity
Asteroids InteractionLogic
Namespace: Asteroids
Assembly: Asteroids (in Asteroids.exe) Version: 1.1.1.0 (1.1.1)
Syntax
The InteractionLogic type exposes the following members.
Constructors
Name | Description | |
---|---|---|
InteractionLogic | Initializes a new instance of the InteractionLogic class |
Methods
Name | Description | |
---|---|---|
Add T | (Inherited from Entity.) | |
AddTag | (Inherited from Entity.) | |
BeginGame | ||
ClearTags | (Inherited from Entity.) | |
Contains T | (Inherited from Entity.) | |
ContainsBehavior T | (Inherited from Entity.) | |
ContainsTag | (Inherited from Entity.) | |
CreateAsteroidsAtPosition | ||
CreateRandomAsteroids | ||
Deactivate | (Inherited from Entity.) | |
Dispose | Releases all resources used by the InteractionLogic (Overrides Entity Dispose .) | |
Get T |
Gets a specific component, derived classes can return faster cached values (e.g. Entity2D)
View code on GitHub (Inherited from Entity.) | |
GetActiveBehaviors | (Inherited from Entity.) | |
GetComponentsForSaving | (Inherited from Entity.) | |
GetOrDefault T | (Inherited from Entity.) | |
GetTags | (Inherited from Entity.) | |
IncrementScore | ||
PauseUpdate | ||
Remove T | (Inherited from Entity.) | |
RemoveTag | (Inherited from Entity.) | |
Restart | ||
Set | (Inherited from Entity.) | |
SetComponents | (Inherited from Entity.) | |
Start T | (Inherited from Entity.) | |
Stop T | (Inherited from Entity.) | |
ToString | (Inherited from Entity.) | |
Update |
Fields
Name | Description | |
---|---|---|
components | (Inherited from Entity.) |
Properties
Name | Description | |
---|---|---|
IsActive | (Inherited from Entity.) | |
IsPauseable | (Inherited from Entity.) | |
NumberOfComponents | (Inherited from Entity.) | |
Player | ||
UpdatePriority | (Inherited from Entity.) |
Events
Name | Description | |
---|---|---|
GameOver | ||
IncreaseScore |
See Also