Namespace: AsteroidsAssembly: Asteroids (in Asteroids.exe) Version: 1.1.1.0 (1.1.1)
public void CreateRandomAsteroids(
int howMany,
int sizeMod = 1
)
public void CreateRandomAsteroids(
int howMany,
int sizeMod = 1
)
Public Sub CreateRandomAsteroids (
howMany As Integer,
Optional sizeMod As Integer = 1
)
Public Sub CreateRandomAsteroids (
howMany As Integer,
Optional sizeMod As Integer = 1
)
public:
void CreateRandomAsteroids(
int howMany,
int sizeMod = 1
)
public:
void CreateRandomAsteroids(
int howMany,
int sizeMod = 1
)
member CreateRandomAsteroids :
howMany : int *
?sizeMod : int
(* Defaults:
let _sizeMod = defaultArg sizeMod 1
*)
-> unit
member CreateRandomAsteroids :
howMany : int *
?sizeMod : int
(* Defaults:
let _sizeMod = defaultArg sizeMod 1
*)
-> unit