OpenGL20Device LoadTextureInNativePlatformFormat Method (Int32, Int32,  Byte , CompressedTextureFormat, Int32)Delta Engine Documentation

Namespace: DeltaEngine.Graphics.BaseOpenGL20
Assembly: DeltaEngine.Graphics.BaseOpenGL20 (in DeltaEngine.Graphics.BaseOpenGL20.dll) Version: 1.1.1.0 (1.1.1)
Syntax

public abstract void LoadTextureInNativePlatformFormat(
	int width,
	int height,
	byte[] data,
	CompressedTextureFormat format,
	int level
)
See Also