Overload List
Name | Description | |
---|---|---|
LoadTextureInNativePlatformFormat(Int32, Int32, IntPtr, Boolean) |
Load texture from native Bgra data coming from the Bitmap load function. On most platforms
the native format is Rgba (just Windows uses Brga) and we want to avoid any conversion so
the data stays in its native format unless not supported (ES needs Rgba even on Windows).
| |
LoadTextureInNativePlatformFormat(Int32, Int32, Byte , CompressedTextureFormat, Int32) |
See Also