public ShaderWithFormatCreationData(
ShaderFlags flags,
string glVertexCode,
string glFragmentCode,
string dx11Code,
string dx9Code,
VertexFormat format
)
public ShaderWithFormatCreationData(
ShaderFlags flags,
string glVertexCode,
string glFragmentCode,
string dx11Code,
string dx9Code,
VertexFormat format
)
Public Sub New (
flags As ShaderFlags,
glVertexCode As String,
glFragmentCode As String,
dx11Code As String,
dx9Code As String,
format As VertexFormat
)
Public Sub New (
flags As ShaderFlags,
glVertexCode As String,
glFragmentCode As String,
dx11Code As String,
dx9Code As String,
format As VertexFormat
)
public:
ShaderWithFormatCreationData(
ShaderFlags flags,
String^ glVertexCode,
String^ glFragmentCode,
String^ dx11Code,
String^ dx9Code,
VertexFormat^ format
)
public:
ShaderWithFormatCreationData(
ShaderFlags flags,
String^ glVertexCode,
String^ glFragmentCode,
String^ dx11Code,
String^ dx9Code,
VertexFormat^ format
)
new :
flags : ShaderFlags *
glVertexCode : string *
glFragmentCode : string *
dx11Code : string *
dx9Code : string *
format : VertexFormat -> ShaderWithFormatCreationData
new :
flags : ShaderFlags *
glVertexCode : string *
glFragmentCode : string *
dx11Code : string *
dx9Code : string *
format : VertexFormat -> ShaderWithFormatCreationData