Namespace: DeltaEngine.Physics3D.JitterAssembly: DeltaEngine.Physics3D.Jitter (in DeltaEngine.Physics3D.Jitter.dll) Version: 1.1.1.0 (1.1.1)
public override PhysicsBody CreateBody(
PhysicsShape shape,
Vector3D initialPosition,
float mass,
float restitution
)
public override PhysicsBody CreateBody(
PhysicsShape shape,
Vector3D initialPosition,
float mass,
float restitution
)
Public Overrides Function CreateBody (
shape As PhysicsShape,
initialPosition As Vector3D,
mass As Single,
restitution As Single
) As PhysicsBody
Public Overrides Function CreateBody (
shape As PhysicsShape,
initialPosition As Vector3D,
mass As Single,
restitution As Single
) As PhysicsBody
public:
virtual PhysicsBody^ CreateBody(
PhysicsShape^ shape,
Vector3D initialPosition,
float mass,
float restitution
) override
public:
virtual PhysicsBody^ CreateBody(
PhysicsShape^ shape,
Vector3D initialPosition,
float mass,
float restitution
) override
abstract CreateBody :
shape : PhysicsShape *
initialPosition : Vector3D *
mass : float32 *
restitution : float32 -> PhysicsBody
override CreateBody :
shape : PhysicsShape *
initialPosition : Vector3D *
mass : float32 *
restitution : float32 -> PhysicsBody
abstract CreateBody :
shape : PhysicsShape *
initialPosition : Vector3D *
mass : float32 *
restitution : float32 -> PhysicsBody
override CreateBody :
shape : PhysicsShape *
initialPosition : Vector3D *
mass : float32 *
restitution : float32 -> PhysicsBody
Return Value
Type:
PhysicsBody