Namespace: DeltaEngine.Physics3D.JitterAssembly: DeltaEngine.Physics3D.Jitter (in DeltaEngine.Physics3D.Jitter.dll) Version: 1.1.1.0 (1.1.1)
public override PhysicsJoint CreateJoint(
JointType jointType,
PhysicsBody bodyA,
PhysicsBody bodyB,
Object[] args
)
public override PhysicsJoint CreateJoint(
JointType jointType,
PhysicsBody bodyA,
PhysicsBody bodyB,
Object[] args
)
Public Overrides Function CreateJoint (
jointType As JointType,
bodyA As PhysicsBody,
bodyB As PhysicsBody,
args As Object()
) As PhysicsJoint
Public Overrides Function CreateJoint (
jointType As JointType,
bodyA As PhysicsBody,
bodyB As PhysicsBody,
args As Object()
) As PhysicsJoint
public:
virtual PhysicsJoint^ CreateJoint(
JointType jointType,
PhysicsBody^ bodyA,
PhysicsBody^ bodyB,
array<Object^>^ args
) override
public:
virtual PhysicsJoint^ CreateJoint(
JointType jointType,
PhysicsBody^ bodyA,
PhysicsBody^ bodyB,
array<Object^>^ args
) override
abstract CreateJoint :
jointType : JointType *
bodyA : PhysicsBody *
bodyB : PhysicsBody *
args : Object[] -> PhysicsJoint
override CreateJoint :
jointType : JointType *
bodyA : PhysicsBody *
bodyB : PhysicsBody *
args : Object[] -> PhysicsJoint
abstract CreateJoint :
jointType : JointType *
bodyA : PhysicsBody *
bodyB : PhysicsBody *
args : Object[] -> PhysicsJoint
override CreateJoint :
jointType : JointType *
bodyA : PhysicsBody *
bodyB : PhysicsBody *
args : Object[] -> PhysicsJoint
Return Value
Type:
PhysicsJoint