Namespace: DeltaEngine.Physics3DAssembly: DeltaEngine.Physics3D (in DeltaEngine.Physics3D.dll) Version: 1.1.1.0 (1.1.1)
public abstract PhysicsBody CreateBody(
PhysicsShape shape,
Vector3D initialPosition,
float mass,
float restitution
)
public abstract PhysicsBody CreateBody(
PhysicsShape shape,
Vector3D initialPosition,
float mass,
float restitution
)
Public MustOverride Function CreateBody (
shape As PhysicsShape,
initialPosition As Vector3D,
mass As Single,
restitution As Single
) As PhysicsBody
Public MustOverride Function CreateBody (
shape As PhysicsShape,
initialPosition As Vector3D,
mass As Single,
restitution As Single
) As PhysicsBody
public:
virtual PhysicsBody^ CreateBody(
PhysicsShape^ shape,
Vector3D initialPosition,
float mass,
float restitution
) abstract
public:
virtual PhysicsBody^ CreateBody(
PhysicsShape^ shape,
Vector3D initialPosition,
float mass,
float restitution
) abstract
abstract CreateBody :
shape : PhysicsShape *
initialPosition : Vector3D *
mass : float32 *
restitution : float32 -> PhysicsBody
abstract CreateBody :
shape : PhysicsShape *
initialPosition : Vector3D *
mass : float32 *
restitution : float32 -> PhysicsBody
Return Value
Type:
PhysicsBody