Main physics class used for performing simulations and creating bodies and shapes.
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Inheritance Hierarchy
DeltaEngine.Entities Entity
DeltaEngine.Physics3D Physics
DeltaEngine.Physics3D.Jitter JitterPhysics
Namespace: DeltaEngine.Physics3D
Assembly: DeltaEngine.Physics3D (in DeltaEngine.Physics3D.dll) Version: 1.1.1.0 (1.1.1)
Syntax
The Physics type exposes the following members.
Constructors
Name | Description | |
---|---|---|
Physics | Initializes a new instance of the Physics class |
Methods
Fields
Name | Description | |
---|---|---|
bodies | ||
components | (Inherited from Entity.) | |
DefaultGravity | ||
groundBody | ||
joints |
Properties
Name | Description | |
---|---|---|
IsActive | (Inherited from Entity.) | |
IsMultithreaded | ||
IsPauseable | (Inherited from Entity.) | |
NumberOfComponents | (Inherited from Entity.) | |
UpdatePriority | (Inherited from Entity.) |
See Also