Main physics class used for performing simulations and creating bodies and shapes.
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Inheritance Hierarchy
DeltaEngine.Entities Entity
DeltaEngine.Physics3D Physics
DeltaEngine.Physics3D.Jitter JitterPhysics
Namespace: DeltaEngine.Physics3D
Assembly: DeltaEngine.Physics3D (in DeltaEngine.Physics3D.dll) Version: 1.1.1.0 (1.1.1)
Syntax
The Physics type exposes the following members.
Constructors
Name | Description | |
---|---|---|
![]() | Physics | Initializes a new instance of the Physics class |
Methods
Fields
Name | Description | |
---|---|---|
![]() | bodies | |
![]() | components | (Inherited from Entity.) |
![]() | DefaultGravity | |
![]() | groundBody | |
![]() | joints |
Properties
Name | Description | |
---|---|---|
![]() | IsActive | (Inherited from Entity.) |
![]() | IsMultithreaded | |
![]() | IsPauseable | (Inherited from Entity.) |
![]() | NumberOfComponents | (Inherited from Entity.) |
![]() | UpdatePriority | (Inherited from Entity.) |
See Also