EntityEditor Dispose Method Delta Engine Documentation

Namespace: DeltaEngine.Scenes.EntityDebugger
Assembly: DeltaEngine.Scenes (in DeltaEngine.Scenes.dll) Version: 1.1.1.0 (1.1.1)
Syntax

public override void Dispose()

Implements

IDisposable Dispose 
Remarks

Tests: DeltaEngine.Scenes.Tests.EntityDebugger.EntityReaderTests
Examples

1 unit tests call DeltaEngine.Scenes.EntityDebugger.EntityEditor.Dispose
[Test, CloseAfterFirstFrame, Timeout(10000)]
public void DisposingClearsSceneAndInactivates()
{
    reader.Dispose();
    Assert.AreEqual(0, reader.scene.Controls.Count);
    Assert.IsFalse(reader.IsActive);
}
See Also