Base for EntityReader which shows the real-time values for Entity components, and EntityWriter
which allows those values to be changed.
View code on GitHub
Inheritance Hierarchy
DeltaEngine.Entities Entity
DeltaEngine.Scenes.EntityDebugger EntityEditor
DeltaEngine.Scenes.EntityDebugger EntityReader
DeltaEngine.Scenes.EntityDebugger EntityWriter
Namespace: DeltaEngine.Scenes.EntityDebugger
Assembly: DeltaEngine.Scenes (in DeltaEngine.Scenes.dll) Version: 1.1.1.0 (1.1.1)
Syntax
The EntityEditor type exposes the following members.
Constructors
Name | Description | |
---|---|---|
EntityEditor | Initializes a new instance of the EntityEditor class |
Methods
Name | Description | |
---|---|---|
Add T | (Inherited from Entity.) | |
AddTag | (Inherited from Entity.) | |
ClearTags | (Inherited from Entity.) | |
Contains T | (Inherited from Entity.) | |
ContainsBehavior T | (Inherited from Entity.) | |
ContainsTag | (Inherited from Entity.) | |
Deactivate | (Inherited from Entity.) | |
Dispose | (Overrides Entity Dispose .) | |
Get T |
Gets a specific component, derived classes can return faster cached values (e.g. Entity2D)
View code on GitHub (Inherited from Entity.) | |
GetActiveBehaviors | (Inherited from Entity.) | |
GetComponentsForSaving | (Inherited from Entity.) | |
GetOrDefault T | (Inherited from Entity.) | |
GetTags | (Inherited from Entity.) | |
Remove T | (Inherited from Entity.) | |
RemoveTag | (Inherited from Entity.) | |
Reset | ||
Set | (Inherited from Entity.) | |
SetComponents | (Inherited from Entity.) | |
Start T | (Inherited from Entity.) | |
Stop T | (Inherited from Entity.) | |
ToString | (Inherited from Entity.) | |
Update |
Fields
Name | Description | |
---|---|---|
componentControls | ||
componentList | ||
components | (Inherited from Entity.) |
Properties
Name | Description | |
---|---|---|
Entity | ||
IsActive | (Inherited from Entity.) | |
IsPauseable | (Overrides Entity IsPauseable.) | |
NumberOfComponents | (Inherited from Entity.) | |
UpdatePriority | (Inherited from Entity.) |
See Also