Base for EntityReader which shows the real-time values for Entity components, and EntityWriter
which allows those values to be changed.
View code on GitHub
Inheritance Hierarchy
DeltaEngine.Entities Entity
DeltaEngine.Scenes.EntityDebugger EntityEditor
DeltaEngine.Scenes.EntityDebugger EntityReader
DeltaEngine.Scenes.EntityDebugger EntityWriter
Namespace: DeltaEngine.Scenes.EntityDebugger
Assembly: DeltaEngine.Scenes (in DeltaEngine.Scenes.dll) Version: 1.1.1.0 (1.1.1)
Syntax
The EntityEditor type exposes the following members.
Constructors
Name | Description | |
---|---|---|
![]() | EntityEditor | Initializes a new instance of the EntityEditor class |
Methods
Name | Description | |
---|---|---|
![]() | Add T | (Inherited from Entity.) |
![]() | AddTag | (Inherited from Entity.) |
![]() | ClearTags | (Inherited from Entity.) |
![]() | Contains T | (Inherited from Entity.) |
![]() | ContainsBehavior T | (Inherited from Entity.) |
![]() | ContainsTag | (Inherited from Entity.) |
![]() | Deactivate | (Inherited from Entity.) |
![]() | Dispose | (Overrides Entity Dispose .) |
![]() | Get T |
Gets a specific component, derived classes can return faster cached values (e.g. Entity2D)
View code on GitHub (Inherited from Entity.) |
![]() | GetActiveBehaviors | (Inherited from Entity.) |
![]() | GetComponentsForSaving | (Inherited from Entity.) |
![]() | GetOrDefault T | (Inherited from Entity.) |
![]() | GetTags | (Inherited from Entity.) |
![]() | Remove T | (Inherited from Entity.) |
![]() | RemoveTag | (Inherited from Entity.) |
![]() | Reset | |
![]() | Set | (Inherited from Entity.) |
![]() | SetComponents | (Inherited from Entity.) |
![]() | Start T | (Inherited from Entity.) |
![]() | Stop T | (Inherited from Entity.) |
![]() | ToString | (Inherited from Entity.) |
![]() | Update |
Fields
Name | Description | |
---|---|---|
![]() | componentControls | |
![]() | componentList | |
![]() | components | (Inherited from Entity.) |
Properties
Name | Description | |
---|---|---|
![]() | Entity | |
![]() | IsActive | (Inherited from Entity.) |
![]() | IsPauseable | (Overrides Entity IsPauseable.) |
![]() | NumberOfComponents | (Inherited from Entity.) |
![]() | UpdatePriority | (Inherited from Entity.) |
See Also