EntityEditor IsPauseable Property Delta Engine Documentation

Namespace: DeltaEngine.Scenes.EntityDebugger
Assembly: DeltaEngine.Scenes (in DeltaEngine.Scenes.dll) Version: 1.1.1.0 (1.1.1)
Syntax

public override bool IsPauseable { get; }

Property Value

Type: Boolean
Remarks

Tests: DeltaEngine.Scenes.Tests.EntityDebugger.EntityWriterTests
Examples

1 unit tests call DeltaEngine.Scenes.EntityDebugger.EntityEditor.IsPauseable
[Test, CloseAfterFirstFrame]
public void IsNotPauseable()
{
    Assert.IsFalse(writer.IsPauseable);
}
See Also