Dragon is a heavy hitter. Special abilities are:
Long Range: Increases the attack radius for towers by 25%
Aura Cannon: Beam crosses the field bottom-right to top-left through a selected square
Breath of Fire: Fireball affects selected and surrounding squares
View code on GitHub
Inheritance Hierarchy
DeltaEngine.Entities Entity
CreepyTowers.Avatars Avatar
CreepyTowers.Avatars Dragon
Namespace: CreepyTowers.Avatars
Assembly: CreepyTowers (in CreepyTowers.exe) Version: 1.1.1.0 (1.1.1)
Syntax
The Dragon type exposes the following members.
Constructors
Name | Description | |
---|---|---|
Dragon | Initializes a new instance of the Dragon class |
Methods
Name | Description | |
---|---|---|
Add T | (Inherited from Entity.) | |
AddTag | (Inherited from Entity.) | |
ClearTags | (Inherited from Entity.) | |
Contains T | (Inherited from Entity.) | |
ContainsBehavior T | (Inherited from Entity.) | |
ContainsTag | (Inherited from Entity.) | |
Deactivate | (Inherited from Entity.) | |
Dispose | (Inherited from Entity.) | |
Get T |
Gets a specific component, derived classes can return faster cached values (e.g. Entity2D)
View code on GitHub (Inherited from Entity.) | |
GetActiveBehaviors | (Inherited from Entity.) | |
GetComponentsForSaving | (Inherited from Entity.) | |
GetOrDefault T | (Inherited from Entity.) | |
GetTags | (Inherited from Entity.) | |
PerformAttack | (Overrides Avatar PerformAttack(AvatarAttack, Vector2D).) | |
Remove T | (Inherited from Entity.) | |
RemoveTag | (Inherited from Entity.) | |
Reset | (Inherited from Avatar.) | |
Set | (Inherited from Entity.) | |
SetComponents | (Inherited from Entity.) | |
Start T | (Inherited from Entity.) | |
Stop T | (Inherited from Entity.) | |
ToString | (Inherited from Entity.) |
Fields
Name | Description | |
---|---|---|
BreathOfFireTimeTillImpact | ||
components | (Inherited from Entity.) |
Properties
Name | Description | |
---|---|---|
ActivatedSpecialAttack | (Inherited from Avatar.) | |
AttackFrequencyMultiplier | (Inherited from Avatar.) | |
IsActive | (Inherited from Entity.) | |
IsLocked | (Inherited from Avatar.) | |
IsPauseable | (Inherited from Entity.) | |
IsSelected | (Inherited from Avatar.) | |
NumberOfComponents | (Inherited from Entity.) | |
PowerMultiplier | (Inherited from Avatar.) | |
ProgressLevel | (Inherited from Avatar.) | |
RangeMultiplier | (Inherited from Avatar.) | |
SpecialAttackAIsActivated | (Inherited from Avatar.) | |
SpecialAttackBIsActivated | (Inherited from Avatar.) | |
UpdatePriority | (Inherited from Entity.) | |
Xp | (Inherited from Avatar.) |
See Also