All OpenGL shaders share this basic functionality.
Inheritance Hierarchy
DeltaEngine.Content ContentData
DeltaEngine.Content Shader
DeltaEngine.Graphics ShaderWithFormat
DeltaEngine.Graphics.BaseOpenGL20 OpenGL20Shader
DeltaEngine.Graphics.ES20 ES20Shader
DeltaEngine.Graphics.GLFW3 GLFW3Shader
DeltaEngine.Graphics.OpenGL OpenGLShader
DeltaEngine.Graphics.OpenTK20 OpenTKShader
Namespace: DeltaEngine.Graphics.BaseOpenGL20
Assembly: DeltaEngine.Graphics.BaseOpenGL20 (in DeltaEngine.Graphics.BaseOpenGL20.dll) Version: 1.1.1.0 (1.1.1)
Syntax
The OpenGL20Shader type exposes the following members.
Constructors
Name | Description | |
---|---|---|
![]() | OpenGL20Shader(ShaderCreationData, OpenGL20Device) | Initializes a new instance of the OpenGL20Shader class |
![]() | OpenGL20Shader(ShaderWithFormatCreationData, OpenGL20Device) | Initializes a new instance of the OpenGL20Shader class |
Methods
Fields
Name | Description | |
---|---|---|
![]() | ContentChanged | (Inherited from ContentData.) |
![]() | fragmentShaderHandle | |
![]() ![]() | InvalidShaderHandle | |
![]() | programHandle | |
![]() | vertexShaderHandle |
Properties
Name | Description | |
---|---|---|
![]() | AllowCreationIfContentNotFound | (Inherited from ContentData.) |
![]() | Data | (Inherited from Shader.) |
![]() | DX11Code | (Inherited from ShaderWithFormat.) |
![]() | DX9Code | (Inherited from ShaderWithFormat.) |
![]() | Flags | (Inherited from Shader.) |
![]() | Format | (Inherited from ShaderWithFormat.) |
![]() | IsDisposed | (Inherited from ContentData.) |
![]() | MetaData | (Inherited from ContentData.) |
![]() | Name | (Inherited from ContentData.) |
![]() | OpenGLFragmentCode | (Inherited from ShaderWithFormat.) |
![]() | OpenGLVertexCode | (Inherited from ShaderWithFormat.) |
See Also