Native implementation of the Mouse interface using Xna
Inheritance Hierarchy
DeltaEngine.Entities UpdateBehavior
DeltaEngine.Input InputDevice
DeltaEngine.Input Mouse
DeltaEngine.Input.GLFW3 GLFWMouse
Namespace: DeltaEngine.Input.GLFW3
Assembly: DeltaEngine.Input.GLFW3 (in DeltaEngine.Input.GLFW3.dll) Version: 1.1.1.0 (1.1.1)
Syntax
The GLFWMouse type exposes the following members.
Constructors
Name | Description | |
---|---|---|
GLFWMouse | Initializes a new instance of the GLFWMouse class |
Methods
Name | Description | |
---|---|---|
Dispose | Releases all resources used by the GLFWMouse (Overrides InputDevice Dispose .) | |
GetButtonState | (Inherited from Mouse.) | |
SetNativePosition | (Overrides Mouse SetNativePosition(Vector2D).) | |
Update | (Overrides Mouse Update(IEnumerable Entity ).) |
Properties
Name | Description | |
---|---|---|
IsAvailable | (Overrides InputDevice IsAvailable.) | |
LeftButton | (Inherited from Mouse.) | |
MiddleButton | (Inherited from Mouse.) | |
Position | (Inherited from Mouse.) | |
RightButton | (Inherited from Mouse.) | |
ScrollWheelValue |
Total accumulated mouse scroll wheel value. Compare with last frame to see the change (see
MouseZoomTrigger). Will not use multipliers like 120 to report one mouse wheel up change.
One mouse wheel up change results in a value change of +1, down is -1.
View code on GitHub (Inherited from Mouse.) | |
X1Button | (Inherited from Mouse.) | |
X2Button | (Inherited from Mouse.) |
See Also