Provides a way to fetch the current game pad input values.
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Inheritance Hierarchy
DeltaEngine.Entities UpdateBehavior
DeltaEngine.Input InputDevice
DeltaEngine.Input GamePad
DeltaEngine.Input.GLFW2 GLFWGamePad
DeltaEngine.Input.GLFW3 GLFWGamePad
DeltaEngine.Input.Mocks MockGamePad
DeltaEngine.Input.SharpDX SharpDXGamePad
DeltaEngine.Input.SlimDX SlimDXGamePad
DeltaEngine.Input.Windows WindowsGamePad
DeltaEngine.Input.Xna XnaGamePad
Namespace: DeltaEngine.Input
Assembly: DeltaEngine.Input (in DeltaEngine.Input.dll) Version: 1.1.1.0 (1.1.1)
Syntax
The GamePad type exposes the following members.
Constructors
Name | Description | |
---|---|---|
GamePad | Initializes a new instance of the GamePad class |
Methods
Name | Description | |
---|---|---|
Dispose | (Inherited from InputDevice.) | |
GetButtonState | ||
GetLeftThumbStick | ||
GetLeftTrigger | ||
GetRightThumbStick | ||
GetRightTrigger | ||
Update | (Overrides UpdateBehavior Update(IEnumerable Entity ).) | |
UpdateGamePadStates | ||
Vibrate |
Properties
Name | Description | |
---|---|---|
IsAvailable | (Inherited from InputDevice.) | |
Number |
Remarks
Examples
[Test] public void MovingSticksTranslatesCircle() { var ellipseLeft = new Ellipse(new Rectangle(0.4f, 0.5f, 0.1f, 0.1f), Color.Green); var ellipseRight = new Ellipse(new Rectangle(0.6f, 0.5f, 0.1f, 0.1f), Color.Blue); new Command(pos => ellipseLeft.Center = pos * 0.2f + Vector2D.Half).Add( new GamePadAnalogTrigger(GamePadAnalog.LeftThumbStick)); new Command(pos => ellipseRight.Center = pos * 0.2f + Vector2D.Half).Add( new GamePadAnalogTrigger(GamePadAnalog.RightThumbStick)); }
[Test] public void PressingTriggersUpdatesValues() { var font = Font.Default; var leftTrigger = new FontText(font, "left", new Rectangle(0.2f, 0.5f, 0.2f, 0.2f)); var rightTrigger = new FontText(font, "right", new Rectangle(0.7f, 0.5f, 0.2f, 0.2f)); new Command(pos => leftTrigger.Text = "Left Trigger = " + pos.X).Add( new GamePadAnalogTrigger(GamePadAnalog.LeftTrigger)); new Command(pos => rightTrigger.Text = "Right Trigger = " + pos.X).Add( new GamePadAnalogTrigger(GamePadAnalog.RightTrigger)); }
[Test, CloseAfterFirstFrame] public void Create() { var trigger = new GamePadAnalogTrigger(GamePadAnalog.RightThumbStick); Assert.AreEqual(GamePadAnalog.RightThumbStick, trigger.Stick); Assert.AreEqual(Vector2D.Zero, trigger.Movement); }
See Also