Specifies how Billboards are calculated, especially used for particles
View code on GitHub
Namespace: DeltaEngine.Rendering3DAssembly: DeltaEngine.Rendering3D (in DeltaEngine.Rendering3D.dll) Version: 1.1.1.0 (1.1.1)
Syntax
Members
Member name | Value | Description | |
---|---|---|---|
Standard2D | 0 | ||
CameraFacing | 1 | Always looks to the camera in 3D. Commonly used for 3D BillboardView code on GitHub | |
UpAxis | 2 | Creates a vertical billboard but rotates around Z axis towards camera View code on GitHub | |
FrontAxis | 4 | Alligned to the Y axis of the coordinate system View code on GitHub | |
RightAxis | 8 | Alligned to the coordinate system's X axis View code on GitHub | |
Ground | 16 | Always parallel to the xy plane, which in the coordinates used by Delta is horizontal. View code on GitHub |
See Also