Basic camera for 3D which can zoom, move and rotate around the Target.
View code on GitHub
Inheritance Hierarchy
DeltaEngine.Entities Entity
DeltaEngine.Rendering3D.Cameras Camera
DeltaEngine.Rendering3D.Cameras TargetedCamera
DeltaEngine.Rendering3D.Cameras LookAtCamera
Namespace: DeltaEngine.Rendering3D.Cameras
Assembly: DeltaEngine.Rendering3D (in DeltaEngine.Rendering3D.dll) Version: 1.1.1.0 (1.1.1)
Syntax
The LookAtCamera type exposes the following members.
Constructors
Name | Description | |
---|---|---|
LookAtCamera | Initializes a new instance of the LookAtCamera class |
Methods
Name | Description | |
---|---|---|
Add T | (Inherited from Entity.) | |
AddTag | (Inherited from Entity.) | |
ClearTags | (Inherited from Entity.) | |
Contains T | (Inherited from Entity.) | |
ContainsBehavior T | (Inherited from Entity.) | |
ContainsTag | (Inherited from Entity.) | |
Deactivate | (Inherited from Entity.) | |
Dispose | (Inherited from Camera.) | |
ForceProjectionMatrixUpdate | (Inherited from Camera.) | |
Get T |
Gets a specific component, derived classes can return faster cached values (e.g. Entity2D)
View code on GitHub (Inherited from Entity.) | |
GetActiveBehaviors | (Inherited from Entity.) | |
GetComponentsForSaving | (Inherited from Entity.) | |
GetCurrentProjectionMatrix | (Inherited from Camera.) | |
GetCurrentViewMatrix | (Inherited from TargetedCamera.) | |
GetFinalTargetPosition | (Inherited from TargetedCamera.) | |
GetOrDefault T | (Inherited from Entity.) | |
GetTags | (Inherited from Entity.) | |
Initialize | (Inherited from Camera.) | |
OnViewportSizeChanged | (Inherited from Camera.) | |
Remove T | (Inherited from Entity.) | |
RemoveTag | (Inherited from Entity.) | |
ResetDefaults | (Overrides Camera ResetDefaults .) | |
ScreenPointToRay | (Inherited from Camera.) | |
Set | (Inherited from Entity.) | |
SetComponents | (Inherited from Entity.) | |
Start T | (Inherited from Entity.) | |
Stop T | (Inherited from Entity.) | |
ToString | (Inherited from Entity.) | |
WorldToScreenPoint | (Inherited from Camera.) | |
Zoom |
Fields
Name | Description | |
---|---|---|
components | (Inherited from Entity.) | |
window | (Inherited from Camera.) |
Properties
Name | Description | |
---|---|---|
FarPlane | (Inherited from Camera.) | |
FieldOfView | (Inherited from Camera.) | |
IsActive | (Inherited from Entity.) | |
IsPauseable | (Inherited from Entity.) | |
NearPlane | (Inherited from Camera.) | |
NormalizedLookVector | ||
NumberOfComponents | (Inherited from Entity.) | |
Position | (Overrides Camera Position.) | |
Target | (Overrides TargetedCamera Target.) | |
UpdatePriority | (Inherited from Entity.) | |
YawPitchRoll |
Remarks
Examples
[Test, ApproveFirstFrameScreenshot] public void RenderGrid() { CreateLookAtCamera(new Vector3D(0.0f, -5.0f, 5.0f), Vector3D.Zero); new Grid3D(new Size(9)); }
[Test, CloseAfterFirstFrame] public void PositionToTargetDistance() { var camera = CreateLookAtCamera(Vector3D.UnitZ * 5.0f, Vector3D.Zero); Assert.AreEqual(5.0f, camera.Position.Length - camera.Target.Length); }
[Test, CloseAfterFirstFrame] public void RotateCamera90DegreesAroundZAxis() { var camera = CreateLookAtCamera(Vector3D.UnitY, Vector3D.Zero); Assert.AreEqual(Vector3D.Zero, camera.YawPitchRoll); camera.YawPitchRoll = new Vector3D(90.0f, 0.0f, 0.0f); Assert.IsTrue(camera.Position.IsNearlyEqual(-Vector3D.UnitX)); Assert.AreEqual(Vector3D.Zero, camera.Target); }
See Also