Textured rectangular mesh
View code on GitHub
Inheritance Hierarchy
DeltaEngine.Content ContentData
DeltaEngine.Rendering3D Mesh
DeltaEngine.Rendering3D PlaneQuad
Namespace: DeltaEngine.Rendering3D
Assembly: DeltaEngine.Rendering3D (in DeltaEngine.Rendering3D.dll) Version: 1.1.1.0 (1.1.1)
Syntax
The PlaneQuad type exposes the following members.
Constructors
Name | Description | |
---|---|---|
PlaneQuad | Initializes a new instance of the PlaneQuad class |
Methods
Name | Description | |
---|---|---|
CreateDefault | (Inherited from ContentData.) | |
Dispose | (Inherited from ContentData.) | |
DisposeData | (Inherited from Mesh.) | |
InternalCreateDefault | (Inherited from ContentData.) | |
LoadData | (Inherited from Mesh.) | |
ToString | (Inherited from ContentData.) |
Fields
Name | Description | |
---|---|---|
ContentChanged | (Inherited from ContentData.) |
Properties
Name | Description | |
---|---|---|
AllowCreationIfContentNotFound | (Inherited from ContentData.) | |
Animation | (Inherited from Mesh.) | |
Geometry | (Inherited from Mesh.) | |
IsAnimated | (Inherited from Mesh.) | |
IsDisposed | (Inherited from ContentData.) | |
LocalTransform | (Inherited from Mesh.) | |
Material | (Inherited from Mesh.) | |
MetaData | (Inherited from ContentData.) | |
Name | (Inherited from ContentData.) | |
Size |
Remarks
Examples
[Test, ApproveFirstFrameScreenshot] public void DrawRedPlane() { SetUpCamera(); new Model(new ModelData(CreatePlaneQuad()), Vector3D.Zero); }
[Test, ApproveFirstFrameScreenshot] public void DrawUncoloredPlane() { SetUpCamera(); new Model(new ModelData(CreateUncoloredPlaneQuad()), Vector3D.Zero); }
[Test, ApproveFirstFrameScreenshot] public void DrawFourPlanesWithoutCulling() { Resolve<Device>().CullingMode = Culling.Disabled; SetUpCamera(-3); new Model(new ModelData(CreateUncoloredPlaneQuad()), Vector3D.Zero); new Model(new ModelData(CreatePlaneQuad(Color.Red)), Vector3D.UnitX * Size.Width); new Model(new ModelData(CreatePlaneQuad(Color.Green)), Vector3D.UnitY); new Model(new ModelData(CreatePlaneQuad(Color.Blue)), Vector3D.UnitZ * Size.Height); }
See Also