Good old Game of Life, which will be the basis of multiplying rabbits in this game
View code on GitHub
Inheritance Hierarchy
DeltaEngine.Entities Entity
GameOfDeath GameOfDeath
GameOfDeath RabbitGrid
Namespace: GameOfDeath
Assembly: GameOfDeath (in GameOfDeath.exe) Version: 1.1.1.0 (1.1.1)
Syntax
The GameOfDeath type exposes the following members.
Constructors
Name | Description | |
---|---|---|
![]() | GameOfDeath | Initializes a new instance of the GameOfDeath class |
Methods
Name | Description | |
---|---|---|
![]() | Add T | (Inherited from Entity.) |
![]() | AddTag | (Inherited from Entity.) |
![]() | BaseUpdate | |
![]() | ClearTags | (Inherited from Entity.) |
![]() | Contains T | (Inherited from Entity.) |
![]() | ContainsBehavior T | (Inherited from Entity.) |
![]() | ContainsTag | (Inherited from Entity.) |
![]() | Deactivate | (Inherited from Entity.) |
![]() | Dispose | (Inherited from Entity.) |
![]() | Get T |
Gets a specific component, derived classes can return faster cached values (e.g. Entity2D)
View code on GitHub (Inherited from Entity.) |
![]() | GetActiveBehaviors | (Inherited from Entity.) |
![]() | GetComponentsForSaving | (Inherited from Entity.) |
![]() | GetNumberOfNeighbours | |
![]() | GetOrDefault T | (Inherited from Entity.) |
![]() | GetTags | (Inherited from Entity.) |
![]() | Randomize | |
![]() | Remove T | (Inherited from Entity.) |
![]() | RemoveTag | (Inherited from Entity.) |
![]() | Set | (Inherited from Entity.) |
![]() | SetComponents | (Inherited from Entity.) |
![]() | ShouldSurvive | |
![]() | Start T | (Inherited from Entity.) |
![]() | Stop T | (Inherited from Entity.) |
![]() | ToString | (Inherited from Entity.) |
![]() | Update |
Fields
Name | Description | |
---|---|---|
![]() | components | (Inherited from Entity.) |
![]() | CurrentWorld | |
![]() | height | |
![]() | NextGeneration | |
![]() | width |
Properties
Name | Description | |
---|---|---|
![]() | GenerationCount | |
![]() | IsActive | (Inherited from Entity.) |
![]() | IsPauseable | (Overrides Entity IsPauseable.) |
![]() | Item | |
![]() | MatrixSize | |
![]() | NumberOfComponents | (Inherited from Entity.) |
![]() | UpdatePriority | (Inherited from Entity.) |
Remarks
Examples
[Test] public void CreateSimplestGameOfLifeEverWith1X1() { game = new GameOfDeath(1, 1); Assert.AreEqual(0, game.GenerationCount); game.Update(); Assert.AreEqual(1, game.GenerationCount); }
[Test] public void CreateInvalidGameOfLife() { Assert.Throws<GameOfDeath.SizeMustBeGreaterThanZero>(() => new GameOfDeath(0, 0)); }
[Test] public void OneCellShouldDisappearAfterOneIteration() { game = new GameOfDeath(3, 3); game[1, 1] = true; game.Update(); Assert.IsFalse(game[1, 1]); }
See Also