Derived from the GameOfLife and handles the rabbit logic.
View code on GitHub
Inheritance Hierarchy
DeltaEngine.Entities Entity
GameOfDeath GameOfDeath
GameOfDeath RabbitGrid
Namespace: GameOfDeath
Assembly: GameOfDeath (in GameOfDeath.exe) Version: 1.1.1.0 (1.1.1)
Syntax
The RabbitGrid type exposes the following members.
Constructors
Name | Description | |
---|---|---|
RabbitGrid | Initializes a new instance of the RabbitGrid class |
Methods
Name | Description | |
---|---|---|
Add T | (Inherited from Entity.) | |
AddTag | (Inherited from Entity.) | |
BaseUpdate | (Overrides GameOfDeath BaseUpdate .) | |
CalculatePositionOfMatrixRabbit | ||
ClearTags | (Inherited from Entity.) | |
Contains T | (Inherited from Entity.) | |
ContainsBehavior T | (Inherited from Entity.) | |
ContainsTag | (Inherited from Entity.) | |
Deactivate | (Inherited from Entity.) | |
Dispose | (Inherited from Entity.) | |
DoDamage | ||
Get T |
Gets a specific component, derived classes can return faster cached values (e.g. Entity2D)
View code on GitHub (Inherited from Entity.) | |
GetActiveBehaviors | (Inherited from Entity.) | |
GetComponentsForSaving | (Inherited from Entity.) | |
GetNumberOfNeighbours | (Inherited from GameOfDeath.) | |
GetOrDefault T | (Inherited from Entity.) | |
GetTags | (Inherited from Entity.) | |
IsGameOver | ||
IsOverPopulated | ||
Randomize | (Inherited from GameOfDeath.) | |
RecalculateRabbitPositionsAndSizes | ||
Remove T | (Inherited from Entity.) | |
RemoveTag | (Inherited from Entity.) | |
Set | (Inherited from Entity.) | |
SetComponents | (Inherited from Entity.) | |
ShouldSurvive | (Inherited from GameOfDeath.) | |
Start T | (Inherited from Entity.) | |
Stop T | (Inherited from Entity.) | |
ToString | (Inherited from Entity.) | |
Update | (Inherited from GameOfDeath.) |
Fields
Name | Description | |
---|---|---|
components | (Inherited from Entity.) | |
CurrentWorld | (Inherited from GameOfDeath.) | |
height | (Inherited from GameOfDeath.) | |
NextGeneration | (Inherited from GameOfDeath.) | |
width | (Inherited from GameOfDeath.) |
Properties
Name | Description | |
---|---|---|
GenerationCount | (Inherited from GameOfDeath.) | |
IsActive | (Inherited from Entity.) | |
IsPauseable | (Inherited from GameOfDeath.) | |
Item | (Inherited from GameOfDeath.) | |
MatrixSize | (Inherited from GameOfDeath.) | |
NumberOfComponents | (Inherited from Entity.) | |
Rabbits | ||
UpdatePriority | (Inherited from Entity.) |
Events
Name | Description | |
---|---|---|
GameOver | ||
MoneyEarned | ||
RabbitKilled |
Remarks
Examples
[Test] public void CellHavingTwoNeighborsShallSurvive() { var rabbitGrid = CreateRabbitGrid(); AdvanceTimeAndUpdateEntities(); Assert.IsTrue(rabbitGrid.ShouldSurvive(1, 1)); }
[Test] public void CellAliveCausesRabbitToBeVisibleInNextFrame() { var rabbitGrid = CreateRabbitGrid(); AdvanceTimeAndUpdateEntities(); Assert.IsTrue(rabbitGrid.Rabbits[1,1].IsVisible); }
[Test] public void HealthBarShownOnHit() { var rabbitGrid = CreateRabbitGrid(); AdvanceTimeAndUpdateEntities(); rabbitGrid.DoDamage(rabbitGrid.CalculatePositionOfMatrixRabbit(1,1),0.1f, 0.7f); Assert.IsTrue(rabbitGrid.Rabbits[1,1].RabbitHealthBar.IsVisible); }
See Also