A single cell on the game grid, can either be dead or alive
View code on GitHub
Inheritance Hierarchy
DeltaEngine.Entities Entity
DeltaEngine.Entities DrawableEntity
DeltaEngine.Rendering2D Entity2D
DeltaEngine.Rendering2D.Shapes Polygon2D
DeltaEngine.Rendering2D.Shapes FilledRect
GameOfLife Cell
Namespace: GameOfLife
Assembly: GameOfLife (in GameOfLife.exe) Version: 1.1.1.0 (1.1.1)
Syntax
The Cell type exposes the following members.
Constructors
Name | Description | |
---|---|---|
Cell | Initializes a new instance of the Cell class |
Methods
Extension Methods
Name | Description | |
---|---|---|
AffixToPhysics | (Defined by Entity2DPhysicsExtensions.) | |
StartBouncingOffScreenEdges | (Defined by Entity2DExtensions.) | |
StartFalling | (Defined by Entity2DExtensions.) | |
StartMoving | (Defined by Entity2DExtensions.) | |
StartRotating | (Defined by Entity2DExtensions.) |
Fields
Name | Description | |
---|---|---|
components | (Inherited from Entity.) | |
lastTickLerpComponents |
Each element can either be a Lerp, a Lerp List or an array of Lerp objects.
View code on GitHub (Inherited from DrawableEntity.) |
Properties
Name | Description | |
---|---|---|
Alpha | (Inherited from Entity2D.) | |
Center | (Inherited from Entity2D.) | |
Color | (Inherited from Entity2D.) | |
DidFootprintChange | (Inherited from Entity2D.) | |
DrawArea | (Inherited from Polygon2D.) | |
IsActive | (Inherited from DrawableEntity.) | |
IsAlive | ||
IsPauseable | (Inherited from Entity.) | |
IsVisible | (Inherited from DrawableEntity.) | |
LastColor | (Inherited from Entity2D.) | |
LastDrawArea | (Inherited from Entity2D.) | |
NumberOfComponents | (Inherited from Entity.) | |
Points | (Inherited from Polygon2D.) | |
RenderLayer | (Inherited from DrawableEntity.) | |
Rotation | (Inherited from Entity2D.) | |
RotationCenter | (Inherited from Entity2D.) | |
Size | (Inherited from Entity2D.) | |
TopLeft | (Inherited from Entity2D.) | |
UpdatePriority | (Inherited from Entity.) |
Remarks
Examples
[Test, CloseAfterFirstFrame] public void CellIsAliveAfterCallingRevice() { cell.Revive(); Assert.IsTrue(cell.IsAlive); }
[Test, CloseAfterFirstFrame] public void CellIsDeadAfterCallingKill() { cell.Revive(); cell.Kill(); Assert.IsFalse(cell.IsAlive); }
[Test, CloseAfterFirstFrame] public void NewCellIsDeadAndHasTransparentWhiteColor() { Assert.IsFalse(cell.IsAlive); Assert.AreEqual(Color.TransparentWhite, cell.Color); }
See Also