Initialization of the SideScrollerGame, creation of all further instances used during the game.
View code on GitHub
Inheritance Hierarchy
DeltaEngine.Entities Entity
DeltaEngine.Entities DrawableEntity
DeltaEngine.Rendering2D Entity2D
SideScroller Game
Namespace: SideScroller
Assembly: SideScroller (in SideScroller.exe) Version: 1.1.1.0 (1.1.1)
Syntax
The Game type exposes the following members.
Constructors
Name | Description | |
---|---|---|
Game | Initializes a new instance of the Game class |
Methods
Extension Methods
Name | Description | |
---|---|---|
AffixToPhysics | (Defined by Entity2DPhysicsExtensions.) | |
StartBouncingOffScreenEdges | (Defined by Entity2DExtensions.) | |
StartFalling | (Defined by Entity2DExtensions.) | |
StartMoving | (Defined by Entity2DExtensions.) | |
StartRotating | (Defined by Entity2DExtensions.) |
Fields
Name | Description | |
---|---|---|
components | (Inherited from Entity.) | |
interact | ||
lastTickLerpComponents |
Each element can either be a Lerp, a Lerp List or an array of Lerp objects.
View code on GitHub (Inherited from DrawableEntity.) | |
mainMenu | ||
player |
Properties
Name | Description | |
---|---|---|
Alpha | (Inherited from Entity2D.) | |
Center | (Inherited from Entity2D.) | |
Color | (Inherited from Entity2D.) | |
DidFootprintChange | (Inherited from Entity2D.) | |
DrawArea | (Inherited from Entity2D.) | |
IsActive | (Inherited from DrawableEntity.) | |
IsPauseable | (Inherited from Entity.) | |
IsVisible | (Inherited from DrawableEntity.) | |
LastColor | (Inherited from Entity2D.) | |
LastDrawArea | (Inherited from Entity2D.) | |
NumberOfComponents | (Inherited from Entity.) | |
RenderLayer | (Inherited from DrawableEntity.) | |
Rotation | (Inherited from Entity2D.) | |
RotationCenter | (Inherited from Entity2D.) | |
Size | (Inherited from Entity2D.) | |
TopLeft | (Inherited from Entity2D.) | |
UpdatePriority | (Inherited from Entity.) |
Remarks
Examples
[Test] public void TestAscendControls() { if (!IsMockResolver) return; //ncrunch: no coverage keyboard.SetKeyboardState(Key.W, State.Pressed); AdvanceTimeAndUpdateEntities(); Assert.Less(controlledPlayer.Get<Velocity2D>().Velocity.Y, originalVelocity.Y); }
[Test] public void TestSinkControls() { if (!IsMockResolver) return; //ncrunch: no coverage keyboard.SetKeyboardState(Key.S, State.Pressed); AdvanceTimeAndUpdateEntities(); Assert.Greater(controlledPlayer.Get<Velocity2D>().Velocity.Y, originalVelocity.Y); }
[Test] public void StartTheGame() { var startButton = (InteractiveButton)game.mainMenu.Controls[IndexOfStartButton]; startButton.Clicked.Invoke(); Assert.IsNotNull(game.player); }
See Also