Classes
Class | Description | |
---|---|---|
Atomic |
A big explosion lasting a while and killing everything in the area with huge damage.
View code on GitHub | |
Fire |
Fire lasts a long time and can help to prevent the rabbits from spreading too much.
View code on GitHub | |
Item |
Base for all items, manages the most important values, which need to be implemented.
View code on GitHub | |
ItemEffect |
Each item displays an fading out effect once applied.
View code on GitHub | |
Mallet |
Small default weapon to kill single rabbits before they multiply. Not effective to kill masses
View code on GitHub | |
RotateMallet |
Handles the angle of rotation of a Game of Death Mallet
View code on GitHub | |
Toxic |
Rabbits in the toxic area slowly die. Still effective due the huge range and long duration.
View code on GitHub |
Enumerations
Enumeration | Description | |
---|---|---|
ItemType |