GameOfDeath.Items NamespaceDelta Engine Documentation
Classes

  ClassDescription
Public classAtomic
A big explosion lasting a while and killing everything in the area with huge damage. View code on GitHub
Public classFire
Fire lasts a long time and can help to prevent the rabbits from spreading too much. View code on GitHub
Public classItem
Base for all items, manages the most important values, which need to be implemented. View code on GitHub
Public classItemEffect
Each item displays an fading out effect once applied. View code on GitHub
Public classMallet
Small default weapon to kill single rabbits before they multiply. Not effective to kill masses View code on GitHub
Public classRotateMallet
Handles the angle of rotation of a Game of Death Mallet View code on GitHub
Public classToxic
Rabbits in the toxic area slowly die. Still effective due the huge range and long duration. View code on GitHub
Enumerations

  EnumerationDescription
Public enumerationItemType