Base for all items, manages the most important values, which need to be implemented.
View code on GitHub
Inheritance Hierarchy
DeltaEngine.Entities Entity
DeltaEngine.Entities DrawableEntity
DeltaEngine.Rendering2D Entity2D
DeltaEngine.Rendering2D HierarchyEntity2D
DeltaEngine.Rendering2D Sprite
GameOfDeath.Items Item
GameOfDeath.Items Atomic
GameOfDeath.Items Fire
GameOfDeath.Items Mallet
GameOfDeath.Items Toxic
Namespace: GameOfDeath.Items
Assembly: GameOfDeath (in GameOfDeath.exe) Version: 1.1.1.0 (1.1.1)
Syntax
The Item type exposes the following members.
Constructors
Name | Description | |
---|---|---|
Item | Initializes a new instance of the Item class |
Methods
Extension Methods
Name | Description | |
---|---|---|
AffixToPhysics | (Defined by Entity2DPhysicsExtensions.) | |
StartBouncingOffScreenEdges | (Defined by Entity2DExtensions.) | |
StartFalling | (Defined by Entity2DExtensions.) | |
StartMoving | (Defined by Entity2DExtensions.) | |
StartMovingUV | (Defined by Entity2DExtensions.) | |
StartRotating | (Defined by Entity2DExtensions.) |
Fields
Name | Description | |
---|---|---|
components | (Inherited from Entity.) | |
DoDamage | ||
lastTickLerpComponents |
Each element can either be a Lerp, a Lerp List or an array of Lerp objects.
View code on GitHub (Inherited from DrawableEntity.) |
Properties
Events
Name | Description | |
---|---|---|
AnimationEnded | (Inherited from Sprite.) |
See Also