Each item displays an fading out effect once applied.
View code on GitHub
Inheritance Hierarchy
DeltaEngine.Entities Entity
DeltaEngine.Entities DrawableEntity
DeltaEngine.Rendering2D Entity2D
DeltaEngine.Rendering2D HierarchyEntity2D
DeltaEngine.Rendering2D Sprite
GameOfDeath FadeSprite
GameOfDeath.Items ItemEffect
Namespace: GameOfDeath.Items
Assembly: GameOfDeath (in GameOfDeath.exe) Version: 1.1.1.0 (1.1.1)
Syntax
The ItemEffect type exposes the following members.
Constructors
Name | Description | |
---|---|---|
ItemEffect | Initializes a new instance of the ItemEffect class |
Methods
Extension Methods
Name | Description | |
---|---|---|
AffixToPhysics | (Defined by Entity2DPhysicsExtensions.) | |
StartBouncingOffScreenEdges | (Defined by Entity2DExtensions.) | |
StartFalling | (Defined by Entity2DExtensions.) | |
StartMoving | (Defined by Entity2DExtensions.) | |
StartMovingUV | (Defined by Entity2DExtensions.) | |
StartRotating | (Defined by Entity2DExtensions.) |
Fields
Name | Description | |
---|---|---|
components | (Inherited from Entity.) | |
lastTickLerpComponents |
Each element can either be a Lerp, a Lerp List or an array of Lerp objects.
View code on GitHub (Inherited from DrawableEntity.) |
Properties
Events
Name | Description | |
---|---|---|
AnimationEnded | (Inherited from Sprite.) |
See Also