Represents a brick within a block
View code on GitHub
Inheritance Hierarchy
DeltaEngine.Entities Entity
DeltaEngine.Entities DrawableEntity
DeltaEngine.Rendering2D Entity2D
DeltaEngine.Rendering2D HierarchyEntity2D
DeltaEngine.Rendering2D Sprite
Blocks Brick
Namespace: Blocks
Assembly: Blocks (in Blocks.exe) Version: 1.1.1.0 (1.1.1)
Syntax
The Brick type exposes the following members.
Constructors
Name | Description | |
---|---|---|
Brick | Initializes a new instance of the Brick class |
Methods
Extension Methods
Name | Description | |
---|---|---|
AffixToPhysics | (Defined by Entity2DPhysicsExtensions.) | |
StartBouncingOffScreenEdges | (Defined by Entity2DExtensions.) | |
StartFalling | (Defined by Entity2DExtensions.) | |
StartMoving | (Defined by Entity2DExtensions.) | |
StartMovingUV | (Defined by Entity2DExtensions.) | |
StartRotating | (Defined by Entity2DExtensions.) |
Fields
Name | Description | |
---|---|---|
components | (Inherited from Entity.) | |
lastTickLerpComponents |
Each element can either be a Lerp, a Lerp List or an array of Lerp objects.
View code on GitHub (Inherited from DrawableEntity.) | |
Offset | ||
OffsetLandscape | ||
OffsetPortrait | ||
TopLeftGridCoord | ||
ZoomLandscape | ||
ZoomPortrait |
Properties
Name | Description | |
---|---|---|
Alpha | (Inherited from Entity2D.) | |
BlendMode | (Inherited from Sprite.) | |
Center | (Inherited from Entity2D.) | |
Children | (Inherited from HierarchyEntity2D.) | |
Color | (Inherited from Entity2D.) | |
CurrentFrame | (Inherited from Sprite.) | |
DidFootprintChange | (Inherited from Entity2D.) | |
DrawArea | (Inherited from Entity2D.) | |
Elapsed | (Inherited from Sprite.) | |
FlipMode | (Inherited from Sprite.) | |
IsActive | (Inherited from HierarchyEntity2D.) | |
IsPauseable | (Inherited from Entity.) | |
IsPlaying | (Inherited from Sprite.) | |
IsVisible | (Inherited from DrawableEntity.) | |
LastColor | (Inherited from Entity2D.) | |
LastDrawArea | (Inherited from Entity2D.) | |
LastUV | (Inherited from Sprite.) | |
Material | (Inherited from Sprite.) | |
NumberOfComponents | (Inherited from Entity.) | |
Parent | (Inherited from HierarchyEntity2D.) | |
Position | ||
RelativePosition | (Inherited from HierarchyEntity2D.) | |
RelativeRotation | (Inherited from HierarchyEntity2D.) | |
RenderLayer | (Inherited from DrawableEntity.) | |
Rotation | (Inherited from Entity2D.) | |
RotationCenter | (Inherited from Entity2D.) | |
Size | (Inherited from Entity2D.) | |
TopLeft | (Inherited from Entity2D.) | |
UpdatePriority | (Inherited from Entity.) | |
UV | (Inherited from Sprite.) |
Events
Name | Description | |
---|---|---|
AnimationEnded | (Inherited from Sprite.) |
Remarks
Examples
[Test, CloseAfterFirstFrame] public void Constructor() { var brick = new Brick(material, Vector2D.Half, displayMode); Assert.AreEqual(Vector2D.Half, brick.Offset); }
[Test, CloseAfterFirstFrame] public void Constants() { Assert.AreEqual(new Vector2D(0.38f, 0.385f), Brick.OffsetLandscape); Assert.AreEqual(0.02f, Brick.ZoomLandscape); }
[Test, CloseAfterFirstFrame] public void Offset() { var brick = new Brick(material, Vector2D.Zero, displayMode) { Offset = Vector2D.Half }; Assert.AreEqual(Vector2D.Half, brick.Offset); }
See Also