Extends the ball to live and communicate with the level
View code on GitHub
Inheritance Hierarchy
DeltaEngine.Entities Entity
DeltaEngine.Entities DrawableEntity
DeltaEngine.Rendering2D Entity2D
DeltaEngine.Rendering2D HierarchyEntity2D
DeltaEngine.Rendering2D Sprite
Breakout Ball
Breakout BallInLevel
Namespace: Breakout
Assembly: Breakout (in Breakout.exe) Version: 1.1.1.0 (1.1.1)
Syntax
The BallInLevel type exposes the following members.
Constructors
Name | Description | |
---|---|---|
BallInLevel | Initializes a new instance of the BallInLevel class |
Methods
Extension Methods
Name | Description | |
---|---|---|
AffixToPhysics | (Defined by Entity2DPhysicsExtensions.) | |
StartBouncingOffScreenEdges | (Defined by Entity2DExtensions.) | |
StartFalling | (Defined by Entity2DExtensions.) | |
StartMoving | (Defined by Entity2DExtensions.) | |
StartMovingUV | (Defined by Entity2DExtensions.) | |
StartRotating | (Defined by Entity2DExtensions.) |
Fields
Name | Description | |
---|---|---|
components | (Inherited from Entity.) | |
isOnPaddle | (Inherited from Ball.) | |
lastTickLerpComponents |
Each element can either be a Lerp, a Lerp List or an array of Lerp objects.
View code on GitHub (Inherited from DrawableEntity.) |
Properties
Name | Description | |
---|---|---|
Alpha | (Inherited from Entity2D.) | |
BlendMode | (Inherited from Sprite.) | |
Center | (Inherited from Entity2D.) | |
Children | (Inherited from HierarchyEntity2D.) | |
Color | (Inherited from Entity2D.) | |
CurrentFrame | (Inherited from Sprite.) | |
DidFootprintChange | (Inherited from Entity2D.) | |
DrawArea | (Inherited from Entity2D.) | |
Elapsed | (Inherited from Sprite.) | |
FlipMode | (Inherited from Sprite.) | |
IsActive | (Inherited from HierarchyEntity2D.) | |
IsPauseable | (Inherited from Entity.) | |
IsPlaying | (Inherited from Sprite.) | |
IsVisible | (Inherited from DrawableEntity.) | |
LastColor | (Inherited from Entity2D.) | |
LastDrawArea | (Inherited from Entity2D.) | |
LastUV | (Inherited from Sprite.) | |
Level | ||
Material | (Inherited from Sprite.) | |
NumberOfComponents | (Inherited from Entity.) | |
Parent | (Inherited from HierarchyEntity2D.) | |
Position | (Inherited from Ball.) | |
RelativePosition | (Inherited from HierarchyEntity2D.) | |
RelativeRotation | (Inherited from HierarchyEntity2D.) | |
RenderLayer | (Inherited from DrawableEntity.) | |
Rotation | (Inherited from Entity2D.) | |
RotationCenter | (Inherited from Entity2D.) | |
Size | (Inherited from Entity2D.) | |
TopLeft | (Inherited from Entity2D.) | |
UpdatePriority | (Inherited from Entity.) | |
UV | (Inherited from Sprite.) |
Events
Name | Description | |
---|---|---|
AnimationEnded | (Inherited from Sprite.) |
Remarks
Examples
[Test] public void Draw() { Resolve<BallInLevel>(); }
[Test, CloseAfterFirstFrame] public void FireBall() { Resolve<BallInLevel>(); var ball = Resolve<Ball>(); Assert.IsTrue(ball.IsVisible); AdvanceTimeAndUpdateEntities(0.01f); var initialBallPosition = new Vector2D(0.5f, 0.86f); Assert.AreEqual(initialBallPosition, ball.Position); if (!IsMockResolver) return; //ncrunch: no coverage Resolve<MockKeyboard>().SetKeyboardState(Key.Space, State.Pressing); AdvanceTimeAndUpdateEntities(); Assert.AreNotEqual(initialBallPosition, ball.Position); }
[Test, CloseAfterFirstFrame] public void ResetBallLosesLive() { var score = Resolve<Score>(); bool lost = false; score.GameOver += () => lost = true; var ball = Resolve<BallInLevel>(); ball.ResetBall(); ball.ResetBall(); ball.ResetBall(); Assert.IsTrue(lost); }
See Also