Holds the paddle position
View code on GitHub
Inheritance Hierarchy
DeltaEngine.Entities Entity
DeltaEngine.Entities DrawableEntity
DeltaEngine.Rendering2D Entity2D
DeltaEngine.Rendering2D HierarchyEntity2D
DeltaEngine.Rendering2D Sprite
Breakout Paddle
Namespace: Breakout
Assembly: Breakout (in Breakout.exe) Version: 1.1.1.0 (1.1.1)
Syntax
The Paddle type exposes the following members.
Constructors
Name | Description | |
---|---|---|
![]() | Paddle | Initializes a new instance of the Paddle class |
Methods
Extension Methods
Name | Description | |
---|---|---|
![]() | AffixToPhysics | (Defined by Entity2DPhysicsExtensions.) |
![]() | StartBouncingOffScreenEdges | (Defined by Entity2DExtensions.) |
![]() | StartFalling | (Defined by Entity2DExtensions.) |
![]() | StartMoving | (Defined by Entity2DExtensions.) |
![]() | StartMovingUV | (Defined by Entity2DExtensions.) |
![]() | StartRotating | (Defined by Entity2DExtensions.) |
Fields
Name | Description | |
---|---|---|
![]() | components | (Inherited from Entity.) |
![]() | lastTickLerpComponents |
Each element can either be a Lerp, a Lerp List or an array of Lerp objects.
View code on GitHub (Inherited from DrawableEntity.) |
Properties
Name | Description | |
---|---|---|
![]() | Alpha | (Inherited from Entity2D.) |
![]() | BlendMode | (Inherited from Sprite.) |
![]() | Center | (Inherited from Entity2D.) |
![]() | Children | (Inherited from HierarchyEntity2D.) |
![]() | Color | (Inherited from Entity2D.) |
![]() | CurrentFrame | (Inherited from Sprite.) |
![]() | DidFootprintChange | (Inherited from Entity2D.) |
![]() | DrawArea | (Inherited from Entity2D.) |
![]() | Elapsed | (Inherited from Sprite.) |
![]() | FlipMode | (Inherited from Sprite.) |
![]() | IsActive | (Inherited from HierarchyEntity2D.) |
![]() | IsPauseable | (Inherited from Entity.) |
![]() | IsPlaying | (Inherited from Sprite.) |
![]() | IsVisible | (Inherited from DrawableEntity.) |
![]() | LastColor | (Inherited from Entity2D.) |
![]() | LastDrawArea | (Inherited from Entity2D.) |
![]() | LastUV | (Inherited from Sprite.) |
![]() | Material | (Inherited from Sprite.) |
![]() | NumberOfComponents | (Inherited from Entity.) |
![]() | Parent | (Inherited from HierarchyEntity2D.) |
![]() | Position | |
![]() | RelativePosition | (Inherited from HierarchyEntity2D.) |
![]() | RelativeRotation | (Inherited from HierarchyEntity2D.) |
![]() | RenderLayer | (Inherited from DrawableEntity.) |
![]() | Rotation | (Inherited from Entity2D.) |
![]() | RotationCenter | (Inherited from Entity2D.) |
![]() | Size | (Inherited from Entity2D.) |
![]() | TopLeft | (Inherited from Entity2D.) |
![]() | UpdatePriority | (Inherited from Entity.) |
![]() | UV | (Inherited from Sprite.) |
Events
Name | Description | |
---|---|---|
![]() | AnimationEnded | (Inherited from Sprite.) |
Remarks
Examples
[Test] public void Draw() { var ball = Resolve<TestBall>(); var paddle = Resolve<Paddle>(); Assert.AreEqual(0.5f, paddle.Position.X); Assert.IsTrue(ball.IsCurrentlyOnPaddle); Assert.AreEqual(0.5f, ball.Position.X); }
[Test] public void ControlPaddleVirtuallyWithKeyboard() { if (!IsMockResolver) return; //ncrunch: no coverage Resolve<TestBall>(); var paddle = Resolve<Paddle>(); var keyboard = Resolve<MockKeyboard>(); keyboard.SetKeyboardState(Key.CursorLeft, State.Pressed); AssertPaddleMovesLeftCorrectly(paddle); keyboard.SetKeyboardState(Key.CursorLeft, State.Released); keyboard.SetKeyboardState(Key.CursorRight, State.Pressed); AssertPaddleMovesRightCorrectly(paddle); }
[Test, CloseAfterFirstFrame] public void ControlPaddleVirtuallyWithGamePad() { if (!IsMockResolver) return; //ncrunch: no coverage var paddle = Resolve<Paddle>(); var gamePad = Resolve<MockGamePad>(); gamePad.SetGamePadState(GamePadButton.Left, State.Pressed); AssertPaddleMovesLeftCorrectly(paddle); gamePad.SetGamePadState(GamePadButton.Left, State.Released); gamePad.SetGamePadState(GamePadButton.Right, State.Pressed); AssertPaddleMovesRightCorrectly(paddle); }
See Also