Native implementation of the GamePad interface using Xna and PlayerIndex.One
Inheritance Hierarchy
DeltaEngine.Entities UpdateBehavior
DeltaEngine.Input InputDevice
DeltaEngine.Input GamePad
DeltaEngine.Input.Xna XnaGamePad
Namespace: DeltaEngine.Input.Xna
Assembly: DeltaEngine.Input.Xna (in DeltaEngine.Input.Xna.dll) Version: 1.1.1.0 (1.1.1)
Syntax
The XnaGamePad type exposes the following members.
Constructors
Name | Description | |
---|---|---|
![]() | XnaGamePad | Initializes a new instance of the XnaGamePad class |
![]() | XnaGamePad(GamePadNumber) | Initializes a new instance of the XnaGamePad class |
Methods
Name | Description | |
---|---|---|
![]() | Dispose | Releases all resources used by the XnaGamePad (Overrides InputDevice Dispose .) |
![]() | GetButtonState | (Overrides GamePad GetButtonState(GamePadButton).) |
![]() | GetLeftThumbStick | (Overrides GamePad GetLeftThumbStick .) |
![]() | GetLeftTrigger | (Overrides GamePad GetLeftTrigger .) |
![]() | GetRightThumbStick | (Overrides GamePad GetRightThumbStick .) |
![]() | GetRightTrigger | (Overrides GamePad GetRightTrigger .) |
![]() | Update | (Overrides GamePad Update(IEnumerable Entity ).) |
![]() | UpdateGamePadStates | (Overrides GamePad UpdateGamePadStates .) |
![]() | Vibrate | (Overrides GamePad Vibrate(Single).) |
Properties
Name | Description | |
---|---|---|
![]() | IsAvailable | (Overrides InputDevice IsAvailable.) |
![]() | Number | (Inherited from GamePad.) |
See Also