Native implementation of the GamePad interface using Xna and PlayerIndex.One
Inheritance Hierarchy
DeltaEngine.Entities UpdateBehavior
DeltaEngine.Input InputDevice
DeltaEngine.Input GamePad
DeltaEngine.Input.Xna XnaGamePad
Namespace: DeltaEngine.Input.Xna
Assembly: DeltaEngine.Input.Xna (in DeltaEngine.Input.Xna.dll) Version: 1.1.1.0 (1.1.1)
Syntax
The XnaGamePad type exposes the following members.
Constructors
Name | Description | |
---|---|---|
XnaGamePad | Initializes a new instance of the XnaGamePad class | |
XnaGamePad(GamePadNumber) | Initializes a new instance of the XnaGamePad class |
Methods
Name | Description | |
---|---|---|
Dispose | Releases all resources used by the XnaGamePad (Overrides InputDevice Dispose .) | |
GetButtonState | (Overrides GamePad GetButtonState(GamePadButton).) | |
GetLeftThumbStick | (Overrides GamePad GetLeftThumbStick .) | |
GetLeftTrigger | (Overrides GamePad GetLeftTrigger .) | |
GetRightThumbStick | (Overrides GamePad GetRightThumbStick .) | |
GetRightTrigger | (Overrides GamePad GetRightTrigger .) | |
Update | (Overrides GamePad Update(IEnumerable Entity ).) | |
UpdateGamePadStates | (Overrides GamePad UpdateGamePadStates .) | |
Vibrate | (Overrides GamePad Vibrate(Single).) |
Properties
Name | Description | |
---|---|---|
IsAvailable | (Overrides InputDevice IsAvailable.) | |
Number | (Inherited from GamePad.) |
See Also