Native implementation of the Touch interface using Xna.
Inheritance Hierarchy
DeltaEngine.Entities UpdateBehavior
DeltaEngine.Input InputDevice
DeltaEngine.Input Touch
DeltaEngine.Input.Xna XnaTouch
Namespace: DeltaEngine.Input.Xna
Assembly: DeltaEngine.Input.Xna (in DeltaEngine.Input.Xna.dll) Version: 1.1.1.0 (1.1.1)
Syntax
The XnaTouch type exposes the following members.
Constructors
Name | Description | |
---|---|---|
XnaTouch | Initializes a new instance of the XnaTouch class |
Methods
Name | Description | |
---|---|---|
Dispose | Releases all resources used by the XnaTouch (Overrides InputDevice Dispose .) | |
GetPosition | (Overrides Touch GetPosition(Int32).) | |
GetState | (Overrides Touch GetState(Int32).) | |
Update | (Overrides Touch Update(IEnumerable Entity ).) |
Properties
Name | Description | |
---|---|---|
IsAvailable | (Overrides InputDevice IsAvailable.) |
Remarks
Examples
[Test] public void TestXnaTouchLogic() { using (var resolver = new MockResolver()) { var window = resolver.Window; new PixelScreenSpace(window); var touch = new XnaMockTouch(window) { TouchCollection = GetFirstTouchCollection() }; Assert.AreEqual(new Vector2D(0, 0), touch.GetPosition(0)); Assert.AreEqual(State.Released, touch.GetState(0)); touch.Run(); touch.TouchCollection = GetSecondTouchCollection(); touch.Run(); touch.TouchCollection = GetThirtTouchCollection(); touch.Run(); touch.Update(new Entity[] { }); if (!touch.IsAvailable) return; //ncrunch: no coverage start Assert.AreEqual(Vector2D.Zero, touch.GetPosition(0)); Assert.AreEqual(State.Released, touch.GetState(0)); } //ncrunch: no coverage end
See Also