A simple UI control which creates and groups Radio Buttons.
View code on GitHub
Inheritance Hierarchy
DeltaEngine.Entities Entity
DeltaEngine.Entities DrawableEntity
DeltaEngine.Rendering2D Entity2D
DeltaEngine.Rendering2D HierarchyEntity2D
DeltaEngine.Rendering2D Sprite
DeltaEngine.Scenes.Controls Control
DeltaEngine.Scenes.Controls RadioDialog
Namespace: DeltaEngine.Scenes.Controls
Assembly: DeltaEngine.Scenes (in DeltaEngine.Scenes.dll) Version: 1.1.1.0 (1.1.1)
Syntax
The RadioDialog type exposes the following members.
Constructors
Name | Description | |
---|---|---|
![]() | RadioDialog | Initializes a new instance of the RadioDialog class |
![]() | RadioDialog(Rectangle) | Initializes a new instance of the RadioDialog class |
![]() | RadioDialog(Theme, Rectangle) | Initializes a new instance of the RadioDialog class |
Methods
Extension Methods
Name | Description | |
---|---|---|
![]() | AffixToPhysics | (Defined by Entity2DPhysicsExtensions.) |
![]() | StartBouncingOffScreenEdges | (Defined by Entity2DExtensions.) |
![]() | StartFalling | (Defined by Entity2DExtensions.) |
![]() | StartMoving | (Defined by Entity2DExtensions.) |
![]() | StartMovingUV | (Defined by Entity2DExtensions.) |
![]() | StartRotating | (Defined by Entity2DExtensions.) |
Fields
Name | Description | |
---|---|---|
![]() | Clicked | (Inherited from Control.) |
![]() | components | (Inherited from Entity.) |
![]() | lastTickLerpComponents |
Each element can either be a Lerp, a Lerp List or an array of Lerp objects.
View code on GitHub (Inherited from DrawableEntity.) |
Properties
Name | Description | |
---|---|---|
![]() | Alpha | (Inherited from Entity2D.) |
![]() | BlendMode | (Inherited from Sprite.) |
![]() | BottomMargin | (Inherited from Control.) |
![]() | Center | (Inherited from Entity2D.) |
![]() | Children | (Inherited from HierarchyEntity2D.) |
![]() | Color | (Inherited from Entity2D.) |
![]() | CurrentFrame | (Inherited from Sprite.) |
![]() | DidFootprintChange | (Inherited from Entity2D.) |
![]() | DrawArea | (Inherited from Entity2D.) |
![]() | Elapsed | (Inherited from Sprite.) |
![]() | FlipMode | (Inherited from Sprite.) |
![]() | IsActive | (Inherited from Control.) |
![]() | IsEnabled | (Inherited from Control.) |
![]() | IsPauseable | (Inherited from Control.) |
![]() | IsPlaying | (Inherited from Sprite.) |
![]() | IsVisible | (Inherited from DrawableEntity.) |
![]() | LastColor | (Inherited from Entity2D.) |
![]() | LastDrawArea | (Inherited from Entity2D.) |
![]() | LastUV | (Inherited from Sprite.) |
![]() | LeftMargin | (Inherited from Control.) |
![]() | Material | (Inherited from Sprite.) |
![]() | Name | (Inherited from Control.) |
![]() | NumberOfComponents | (Inherited from Entity.) |
![]() | Parent | (Inherited from HierarchyEntity2D.) |
![]() | RelativePosition | (Inherited from HierarchyEntity2D.) |
![]() | RelativeRotation | (Inherited from HierarchyEntity2D.) |
![]() | RenderLayer | (Inherited from DrawableEntity.) |
![]() | RightMargin | (Inherited from Control.) |
![]() | Rotation | (Inherited from Entity2D.) |
![]() | RotationCenter | (Inherited from Entity2D.) |
![]() | SelectedButton | |
![]() | Size | (Inherited from Entity2D.) |
![]() | State | (Inherited from Control.) |
![]() | TopLeft | (Inherited from Entity2D.) |
![]() | TopMargin | (Inherited from Control.) |
![]() | UpdatePriority | (Inherited from Entity.) |
![]() | UV | (Inherited from Sprite.) |
Events
Name | Description | |
---|---|---|
![]() | AnimationEnded | (Inherited from Sprite.) |
Remarks
Examples
[Test] public void RenderRadioDialogWithThreeButtonsWithTheMiddleDisabled() { var buttons = dialog.Get<List<RadioButton>>(); buttons[1].IsEnabled = false; AdvanceTimeAndUpdateEntities(); Assert.AreEqual(Color.Gray, buttons[0].Color); Assert.AreEqual(Color.DarkGray, buttons[1].Color); }
[Test] public void RenderGrowingRadioDialog() { dialog.Start<Grow>(); dialog.Start<SetText>(); }
[Test, CloseAfterFirstFrame] public void ClickingRadioButtonSelectsIt() { if (mouse == null) return; // ncrunch: no coverage var buttons = dialog.Get<List<RadioButton>>(); Assert.IsFalse(buttons[1].State.IsSelected); PressAndReleaseMouse(Vector2D.One); Assert.IsFalse(buttons[1].State.IsSelected); PressAndReleaseMouse(new Vector2D(0.35f, 0.5f)); Assert.IsTrue(buttons[1].State.IsSelected); }
See Also