Inheritance Hierarchy
DeltaEngine.Entities Entity
DeltaEngine.Entities DrawableEntity
DeltaEngine.Rendering2D Entity2D
DeltaEngine.Rendering2D HierarchyEntity2D
DeltaEngine.Rendering2D Sprite
DeltaNinja.Entities MovingSprite
DeltaNinja.Entities Logo
Namespace: DeltaNinja.Entities
Assembly: DeltaNinja (in DeltaNinja.exe) Version: 1.1.1.0 (1.1.1)
Syntax
The Logo type exposes the following members.
Constructors
Name | Description | |
---|---|---|
Logo | Initializes a new instance of the Logo class |
Methods
Extension Methods
Name | Description | |
---|---|---|
AffixToPhysics | (Defined by Entity2DPhysicsExtensions.) | |
StartBouncingOffScreenEdges | (Defined by Entity2DExtensions.) | |
StartFalling | (Defined by Entity2DExtensions.) | |
StartMoving | (Defined by Entity2DExtensions.) | |
StartMovingUV | (Defined by Entity2DExtensions.) | |
StartRotating | (Defined by Entity2DExtensions.) |
Fields
Name | Description | |
---|---|---|
components | (Inherited from Entity.) | |
lastTickLerpComponents |
Each element can either be a Lerp, a Lerp List or an array of Lerp objects.
View code on GitHub (Inherited from DrawableEntity.) |
Properties
Name | Description | |
---|---|---|
Alpha | (Inherited from Entity2D.) | |
BlendMode | (Inherited from Sprite.) | |
Category | ||
Center | (Inherited from Entity2D.) | |
Children | (Inherited from HierarchyEntity2D.) | |
Color | (Inherited from Entity2D.) | |
CurrentFrame | (Inherited from Sprite.) | |
DidFootprintChange | (Inherited from Entity2D.) | |
DrawArea | (Inherited from Entity2D.) | |
Elapsed | (Inherited from Sprite.) | |
FlipMode | (Inherited from Sprite.) | |
IsActive | (Inherited from HierarchyEntity2D.) | |
IsPauseable | (Inherited from Entity.) | |
IsPaused | (Inherited from MovingSprite.) | |
IsPlaying | (Inherited from Sprite.) | |
IsSliced | ||
IsVisible | (Inherited from DrawableEntity.) | |
LastColor | (Inherited from Entity2D.) | |
LastDrawArea | (Inherited from Entity2D.) | |
LastUV | (Inherited from Sprite.) | |
Material | (Inherited from Sprite.) | |
NumberOfComponents | (Inherited from Entity.) | |
Parent | (Inherited from HierarchyEntity2D.) | |
RelativePosition | (Inherited from HierarchyEntity2D.) | |
RelativeRotation | (Inherited from HierarchyEntity2D.) | |
RenderLayer | (Inherited from DrawableEntity.) | |
Rotation | (Inherited from Entity2D.) | |
RotationCenter | (Inherited from Entity2D.) | |
Size | (Inherited from Entity2D.) | |
TopLeft | (Inherited from Entity2D.) | |
UpdatePriority | (Inherited from Entity.) | |
UV | (Inherited from Sprite.) |
Events
Name | Description | |
---|---|---|
AnimationEnded | (Inherited from Sprite.) |
Remarks
Examples
[Test] public void CreateLogos() { var randomizer = new PseudoRandom(); var factory = new LogoFactory(Resolve<ScreenSpace>()); var logos = new List<Logo>(); var n = randomizer.Get(10, 100); for (int i = 0; i < n; i++) { var logo = factory.Create(); if (logo != null) logos.Add(logo); } Assert.IsTrue(logos.Count == n); }
[Test, CloseAfterFirstFrame, Ignore] public void ShowLogosAndWait() { var screen = Resolve<ScreenSpace>(); var factory = new LogoFactory(screen); var logos = new List<Logo>(); var n = Randomizer.Current.Get(10, 100); for (int i = 0; i < n; i++) { var logo = factory.Create(); if (logo != null) logos.Add(logo); } Assert.IsTrue(logos.Count == n); if (!IsMockResolver) return; while (GlobalTime.Current.Milliseconds < 10000) { var mouse = Resolve<MockMouse>(); mouse.SetButtonState(MouseButton.Left, State.Releasing); AdvanceTimeAndUpdateEntities(1); if (Time.CheckEvery(1)) { Resolve<Window>().Title = "Logo count: " + logos.Count; logos.RemoveAll(x => x.IsOutside(screen.Viewport)); } } Assert.IsTrue(logos.Count == 0); }
See Also