Inheritance Hierarchy
DeltaEngine.Entities Entity
DeltaEngine.Entities DrawableEntity
DeltaEngine.Rendering2D Entity2D
DeltaEngine.Rendering2D HierarchyEntity2D
DeltaEngine.Rendering2D Sprite
DeltaEngine.Scenes.Controls Control
DeltaEngine.Scenes.Controls Picture
DeltaEngine.Scenes.Controls Label
DeltaEngine.Scenes.Controls Button
FindTheWord GameButton
FindTheWord CharacterButton
Namespace: FindTheWord
Assembly: FindTheWord (in FindTheWord.exe) Version: 1.1.1.0 (1.1.1)
Syntax
The CharacterButton type exposes the following members.
Constructors
Name | Description | |
---|---|---|
![]() | CharacterButton | Initializes a new instance of the CharacterButton class |
Methods
Extension Methods
Name | Description | |
---|---|---|
![]() | AffixToPhysics | (Defined by Entity2DPhysicsExtensions.) |
![]() | StartBouncingOffScreenEdges | (Defined by Entity2DExtensions.) |
![]() | StartFalling | (Defined by Entity2DExtensions.) |
![]() | StartMoving | (Defined by Entity2DExtensions.) |
![]() | StartMovingUV | (Defined by Entity2DExtensions.) |
![]() | StartRotating | (Defined by Entity2DExtensions.) |
Fields
Name | Description | |
---|---|---|
![]() | Clicked | (Inherited from Control.) |
![]() | components | (Inherited from Entity.) |
![]() | lastTickLerpComponents |
Each element can either be a Lerp, a Lerp List or an array of Lerp objects.
View code on GitHub (Inherited from DrawableEntity.) |
Properties
Name | Description | |
---|---|---|
![]() | Alpha | (Inherited from Entity2D.) |
![]() | BlendMode | (Inherited from Sprite.) |
![]() | BottomMargin | (Inherited from Control.) |
![]() | Center | (Inherited from Entity2D.) |
![]() | Children | (Inherited from HierarchyEntity2D.) |
![]() | Color | (Inherited from Entity2D.) |
![]() | CurrentFrame | (Inherited from Sprite.) |
![]() | DidFootprintChange | (Inherited from Entity2D.) |
![]() | DrawArea | (Inherited from Entity2D.) |
![]() | Elapsed | (Inherited from Sprite.) |
![]() | FlipMode | (Inherited from Sprite.) |
![]() | FontText | (Inherited from Label.) |
![]() | Index | |
![]() | IsActive | (Inherited from Control.) |
![]() | IsEnabled | (Inherited from Control.) |
![]() | IsPauseable | (Inherited from Control.) |
![]() | IsPlaying | (Inherited from Sprite.) |
![]() | IsVisible | (Inherited from DrawableEntity.) |
![]() | LastColor | (Inherited from Entity2D.) |
![]() | LastDrawArea | (Inherited from Entity2D.) |
![]() | LastUV | (Inherited from Sprite.) |
![]() | LeftMargin | (Inherited from Control.) |
![]() | Letter | |
![]() | Material | (Inherited from Sprite.) |
![]() | Name | (Inherited from Control.) |
![]() | NumberOfComponents | (Inherited from Entity.) |
![]() | Parent | (Inherited from HierarchyEntity2D.) |
![]() | PreviousText | (Inherited from Label.) |
![]() | RelativePosition | (Inherited from HierarchyEntity2D.) |
![]() | RelativeRotation | (Inherited from HierarchyEntity2D.) |
![]() | RenderLayer | (Inherited from DrawableEntity.) |
![]() | RightMargin | (Inherited from Control.) |
![]() | Rotation | (Inherited from Entity2D.) |
![]() | RotationCenter | (Inherited from Entity2D.) |
![]() | Size | (Inherited from Entity2D.) |
![]() | State | (Inherited from Control.) |
![]() | Text | (Inherited from Label.) |
![]() | Theme | (Inherited from Picture.) |
![]() | TopLeft | (Inherited from Entity2D.) |
![]() | TopMargin | (Inherited from Control.) |
![]() | UpdatePriority | (Inherited from Entity.) |
![]() | UV | (Inherited from Sprite.) |
Events
Name | Description | |
---|---|---|
![]() | AnimationEnded | (Inherited from Sprite.) |
Remarks
Examples
[Test] public void SettingCharactersSetsState() { var characterButton = new CharacterButton(0.5f, 0.5f, null); characterButton.Letter = 'S'; characterButton.ShowLetter(); Assert.IsTrue(characterButton.IsClickable()); Assert.AreEqual("CharacterButton(0 - S)", characterButton.ToString()); }
[Test] public void NotClickableWhenLetterRemoved() { var characterButton = new CharacterButton(0.5f, 0.5f, null); characterButton.Letter = 'S'; characterButton.RemoveLetter(); Assert.IsFalse(characterButton.IsClickable()); }
See Also