representing an asteroid that can be destroyed, causing it to split into two objects of half the
size at first. Those of half size can split again and those of third part the size shall vanish.
View code on GitHub
Inheritance Hierarchy
DeltaEngine.Entities Entity
DeltaEngine.Entities DrawableEntity
DeltaEngine.Rendering2D Entity2D
DeltaEngine.Rendering2D HierarchyEntity2D
DeltaEngine.Rendering2D Sprite
Asteroids Asteroid
Namespace: Asteroids
Assembly: Asteroids (in Asteroids.exe) Version: 1.1.1.0 (1.1.1)
Syntax
The Asteroid type exposes the following members.
Constructors
Name | Description | |
---|---|---|
Asteroid(InteractionLogic, Int32) | Initializes a new instance of the Asteroid class | |
Asteroid(Vector2D, InteractionLogic, Int32) | Initializes a new instance of the Asteroid class |
Methods
Extension Methods
Name | Description | |
---|---|---|
AffixToPhysics | (Defined by Entity2DPhysicsExtensions.) | |
StartBouncingOffScreenEdges | (Defined by Entity2DExtensions.) | |
StartFalling | (Defined by Entity2DExtensions.) | |
StartMoving | (Defined by Entity2DExtensions.) | |
StartMovingUV | (Defined by Entity2DExtensions.) | |
StartRotating | (Defined by Entity2DExtensions.) |
Fields
Name | Description | |
---|---|---|
components | (Inherited from Entity.) | |
lastTickLerpComponents |
Each element can either be a Lerp, a Lerp List or an array of Lerp objects.
View code on GitHub (Inherited from DrawableEntity.) | |
sizeModifier |
Properties
Name | Description | |
---|---|---|
Alpha | (Inherited from Entity2D.) | |
BlendMode | (Inherited from Sprite.) | |
Center | (Inherited from Entity2D.) | |
Children | (Inherited from HierarchyEntity2D.) | |
Color | (Inherited from Entity2D.) | |
CurrentFrame | (Inherited from Sprite.) | |
DidFootprintChange | (Inherited from Entity2D.) | |
DrawArea | (Inherited from Entity2D.) | |
Elapsed | (Inherited from Sprite.) | |
FlipMode | (Inherited from Sprite.) | |
IsActive | (Inherited from HierarchyEntity2D.) | |
IsPauseable | (Inherited from Entity.) | |
IsPlaying | (Inherited from Sprite.) | |
IsVisible | (Inherited from DrawableEntity.) | |
LastColor | (Inherited from Entity2D.) | |
LastDrawArea | (Inherited from Entity2D.) | |
LastUV | (Inherited from Sprite.) | |
Material | (Inherited from Sprite.) | |
NumberOfComponents | (Inherited from Entity.) | |
Parent | (Inherited from HierarchyEntity2D.) | |
RelativePosition | (Inherited from HierarchyEntity2D.) | |
RelativeRotation | (Inherited from HierarchyEntity2D.) | |
RenderLayer | (Inherited from DrawableEntity.) | |
Rotation | (Inherited from Entity2D.) | |
RotationCenter | (Inherited from Entity2D.) | |
Size | (Inherited from Entity2D.) | |
TopLeft | (Inherited from Entity2D.) | |
UpdatePriority | (Inherited from Entity.) | |
UV | (Inherited from Sprite.) |
Events
Name | Description | |
---|---|---|
AnimationEnded | (Inherited from Sprite.) |
Remarks
Examples
[Test, CloseAfterFirstFrame] public void FractureAsteroid() { var asteroid = new Asteroid(new InteractionLogic()); asteroid.Fracture(); Assert.IsFalse(asteroid.IsActive); }
[Test, CloseAfterFirstFrame] public void ShowAsteroidsOfSeveralSizemodsAndFracture() { var gameLogic = new InteractionLogic(); var largeAsteroid = new Asteroid(gameLogic); new Asteroid(gameLogic, 2); new Asteroid(gameLogic, 3); largeAsteroid.Fracture(); Assert.IsFalse(largeAsteroid.IsActive); }
[Test, CloseAfterFirstFrame] public void CreateAsteroidAtDefinedPosition() { var asteroid = new Asteroid(Vector2D.Zero, new InteractionLogic()); Assert.AreEqual(Vector2D.Zero, asteroid.Center); }
See Also